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UE3:UTJumpPad (UT3)
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| Object >> Actor >> NavigationPoint >> UTJumpPad |
Contents |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'UTJumpPad'
[edit] JumpAirControl
Type: float
Default value: 0.05
[edit] JumpSound
Type: SoundCue
Default value: SoundCue'A_Gameplay.JumpPad.Cue.A_Gameplay_JumpPad_Activate_Cue'
[edit] JumpTarget
Type: PathNode
[edit] JumpTime
Type: float
Default value: 2.0
[edit] Internal variables
[edit] JumpAmbientSound
Type: AudioComponent
Default value: AudioComponent'AmbientSound'
[edit] JumpVelocity
Type: Object.Vector
[edit] Default values
| Property | Value |
|---|---|
| BadSprite | None |
| bBlockedForVehicles | True |
| bCollideActors | True |
| bDestinationOnly | True |
| bMovable | False |
| bSpecialMove | True |
| bStatic | False |
| CollisionType | COLLIDE_CustomDefault |
| Components[0] | ArrowComponent'Arrow' |
| Components[1] | CylinderComponent'CollisionCylinder' |
| Components[2] | PathRenderingComponent'PathRenderer' |
| Components[3] | DynamicLightEnvironmentComponent'JumpPadLightEnvironment' |
| Components[4] | StaticMeshComponent'StaticMeshComponent0' |
| Components[5] | UTParticleSystemComponent'ParticleSystemComponent1' |
| Components[6] | AudioComponent'AmbientSound' |
| GoodSprite | None |
[edit] Subobjects
[edit] AmbientSound
Class: Engine.AudioComponent
| Property | Value |
|---|---|
| bAutoPlay | True |
| bShouldRemainActiveIfDropped | True |
| bStopWhenOwnerDestroyed | True |
| SoundCue | SoundCue'A_Gameplay.JumpPad.JumpPad_Ambient01Cue' |
[edit] Arrow
Class: Engine.ArrowComponent
Inherits from: NavigationPoint.Arrow
No new values.
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
| Property | Value |
|---|---|
| CollideActors | True |
[edit] JumpPadLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
| Property | Value |
|---|---|
| bCastShadows | False |
| bDynamic | False |
[edit] ParticleSystemComponent1
Class: UTGame.UTParticleSystemComponent
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Template | ParticleSystem'PICKUPS.jump_pad.P_Pickups_Jump_Pad_FX' | ||||||||
| Translation |
|
[edit] PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
No new values.
[edit] StaticMeshComponent0
Class: Engine.StaticMeshComponent
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| bCastDynamicShadow | False | ||||||||
| bForceDirectLightMap | True | ||||||||
| bUseAsOccluder | False | ||||||||
| CastShadow | False | ||||||||
| CollideActors | False | ||||||||
| LightEnvironment | DynamicLightEnvironmentComponent'UTGame.Default__UTJumpPad:JumpPadLightEnvironment' | ||||||||
| LightingChannels |
|
||||||||
| StaticMesh | StaticMesh'PICKUPS.jump_pad.S_Pickups_Jump_Pad' | ||||||||
| Translation |
|
[edit] Events
[edit] PostTouch
Overrides: Actor.PostTouch
[edit] SuggestMovePreparation
Overrides: NavigationPoint.SuggestMovePreparation
[edit] Touch
Overrides: Actor.Touch
