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UE3:UTSeqEvent_FlagEvent (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UTSeqEvent_FlagEvent |
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Default values[edit]
Property | Value | ||||
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bPlayerOnly | False | ||||
MaxTriggerCount | 0 | ||||
ObjCategory | "Objective" | ||||
ObjName | "Flag Event" | ||||
OutputLinks[0] |
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OutputLinks[1] |
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OutputLinks[2] |
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OutputLinks[3] |
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Functions[edit]
Static events[edit]
GetObjClassVersion[edit]
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.
Instance functions[edit]
Trigger[edit]
function Trigger (name EventType, Controller EventInstigator)
attempts to activate the event with the appropriate output for the given event type and instigator