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UE3:UTSeqEvent_FlagEvent (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UTSeqEvent_FlagEvent
Package: 
UTGame
This class in other games:
UT3


Default values[edit]

Property Value
bPlayerOnly False
MaxTriggerCount 0
ObjCategory "Objective"
ObjName "Flag Event"
OutputLinks[0]
Member Value
LinkDesc "Taken"
OutputLinks[1]
Member Value
LinkDesc "Dropped"
OutputLinks[2]
Member Value
LinkDesc "Returned"
OutputLinks[3]
Member Value
LinkDesc "Captured"

Functions[edit]

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.

Instance functions[edit]

Trigger[edit]

function Trigger (name EventType, Controller EventInstigator)

attempts to activate the event with the appropriate output for the given event type and instigator