My program doesn't have bugs. It just develops random features.
UE3:UTTeamAI (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UTGame
- Direct subclass:
- UTCTFTeamAI
- This class in other games:
- UT3
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Properties
[edit] AttackSquad
Type: UTSquadAI
[edit] bFoundSuperItems
Type: bool
[edit] EnemyTeam
Type: UTTeamInfo
[edit] FreelanceSquad
Type: UTSquadAI
[edit] ImportantVehicleFactories
Type: array<UTVehicleFactory>
[edit] NumSuperPickups
Type: int
[edit] NumSupportingPlayer
Type: int
[edit] Objectives
Type: UTGameObjective
list of objectives to be defended or attacked by this team
[edit] OrderList
Type: name
Array size: 8
Default value, index 0: 'Follow'
Default value, index 1: 'ATTACK'
Default value, index 2: 'Defend'
Default value, index 3: 'Freelance'
Default value, index 4: 'Follow'
Default value, index 5: 'ATTACK'
Default value, index 6: 'Defend'
Default value, index 7: 'Freelance'
[edit] OrderOffset
Type: int
[edit] PickedObjective
Type: UTGameObjective
objective that was picked from a list of equal priority objectives
[edit] PickedStandaloneObjective
Type: UTGameObjective
objective that was picked from a list of equal priority objectives
[edit] Squads
Type: UTSquadAI
[edit] SquadType
Default value: Class'UTGame.UTSquadAI'
[edit] SuperPickups
Type: UTPickupFactory
Array size: 16
[edit] Team
Type: UTTeamInfo
[edit] Default values
| Property | Value |
|---|---|
| CollisionType | COLLIDE_CustomDefault |
[edit] Functions
[edit] Native functions
[edit] GetTeamNum
Overrides: Actor.GetTeamNum
[edit] Events
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] Reset
Overrides: Actor.Reset
[edit] Timer
Overrides: Actor.Timer
[edit] Other instance functions
[edit] AddHumanSquad
[edit] AddSquadWithLeader
[edit] CallForHelp
[edit] ClearEnemies
[edit] CriticalObjectiveWarning
[edit] FindHumanSquad
[edit] FindNewObjectiveFor
[edit] FindNewObjectives
[edit] FindSquadOf
[edit] FindSuperItems
finds all the static super pickups/vehicle factories/etc in the level and registers them for fast lookup
