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UE3:UTTeamScoreMessage (UDK)

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UDK Object >> LocalMessage >> UTLocalMessage >> UTTeamScoreMessage

Contents

Package: 
UTGameContent
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] PreScoreBlue

Type: string

Modifiers: localized


[edit] PreScoreNone

Type: string

Modifiers: localized


[edit] PreScoreRed

Type: string

Modifiers: localized


[edit] ScoreBlue

Type: string

Modifiers: localized


Default value: "scores for Blue!"

[edit] ScoreNone

Type: string

Modifiers: localized


Default value: "scores!"

[edit] ScoreRed

Type: string

Modifiers: localized


Default value: "scores for Red!"

[edit] TeamScoreSounds

Type: SoundNodeWave

Array size: 8


Default value, index 0: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedTeamScores'

Default value, index 1: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueTeamScores'

Default value, index 2: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedTeamIncreasesTheirLead'

Default value, index 3: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueTeamIncreasesTheirLead'

Default value, index 4: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedTeamTakesTheLead'

Default value, index 5: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueTeamTakesTheLead'

Default value, index 6: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Hattrick'

[edit] Default values

Property Value
AnnouncementPriority 11
FontSize 2

[edit] Static functions

[edit] AnnouncementLevel

static function byte AnnouncementLevel (byte MessageIndex)

Overrides: UTLocalMessage.AnnouncementLevel


[edit] AnnouncementSound

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


[edit] ClientReceive

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


[edit] GetColor

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetColor


[edit] GetString

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString