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UE3:UTUITabPage_InGame (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTTabPage_MidGame >> UTUITabPage_InGame |
- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
- This class in other games:
- UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Properties
[edit] bCensor
Type: bool
[edit] bEndOfMatch
Type: bool
Modifiers: transient
[edit] bShowingRules
Type: bool
Modifiers: transient
[edit] bTeamGame
Type: bool
Modifiers: transient
[edit] ConsoleTextCnt
Type: int
Modifiers: transient
[edit] ConText
Type: UILabel
Modifiers: transient
[edit] LocalMapList
Type: array<UTUIDataProvider_MapInfo>
list of local maps - used to get more friendly names when possible
[edit] MOTD
Type: UILabel
Modifiers: transient
[edit] MOTDText
Type: string
Modifiers: transient
[edit] MyButtonBar
Type: UTUIButtonBar
Modifiers: transient
[edit] PlayerPanel
Type: UIPanel
Modifiers: transient
[edit] RulesButtonIndex
Type: int
Modifiers: transient
[edit] Servername
Type: UILabel
Modifiers: transient
[edit] TeamScore
Type: UILabel
Array size: 2
Modifiers: transient
[edit] Default values
| Property | Value |
|---|---|
| OnTick | TabTick |
| bRequiresTick | True |
[edit] Subobjects
[edit] WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTTabPage_MidGame.WidgetEventComponent
No new values.
[edit] Functions
[edit] Events
[edit] ActivatePage
Overrides: UITabPage.ActivatePage
(Description copied from UITabPage.ActivatePage)
Causes this page to become (or no longer be) the tab control's currently active page.
Parameters:
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that wishes to activate this page.
- bActivate - TRUE if this page should become the tab control's active page; FALSE if it is losing the active status.
- bTakeFocus - specify TRUE to give this panel focus once it's active (only relevant if bActivate = true)
Returns:
- TRUE if this page successfully changed its active state; FALSE otherwise.
[edit] PostInitialize
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.
[edit] Other instance functions
[edit] CheckGameStatus
[edit] GetMapFriendlyName
[edit] HandleInputKey
Overrides: UTTabPage.HandleInputKey
(Description copied from UTTabPage.HandleInputKey)
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
[edit] OnChangeTeam
[edit] OnMenuItemChosen
[edit] ParseMutatorList
[edit] Reset
[edit] RulesButtonClicked
[edit] SetMessageOfTheDay
Looks up the Message of the Day and sets it
[edit] SetupButtonBar
Overrides: UTTabPage.SetupButtonBar
Callback allowing the tabpage to setup the button bar for the current scene.
[edit] TabTick
This tab is being ticked
