I'm a doctor, not a mechanic
UE3:UTUITabPage_MapTab (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_MapTab |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] bAllowSpawn
Type: bool
Modifiers: transient
[edit] bAllowTeleport
Type: bool
Modifiers: transient
[edit] bIgnoreChange
Type: bool
Modifiers: transient
[edit] Map
Type: UTDrawMapPanel
Modifiers: transient
[edit] MyButtonBar
Type: UTUIButtonBar
Modifiers: transient
[edit] ObjectivePrefs
Type: UTSimpleList
Modifiers: transient
[edit] PopupMapOnDeath
Type: UTUICollectionCheckBox
Modifiers: transient
[edit] UTSceneOwner
Type: UTUIScene_MidGameMenu
Modifiers: transient
[edit] Subobjects
[edit] WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTTabPage.WidgetEventComponent
No new values.
[edit] Functions
[edit] Events
[edit] PostInitialize
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized
[edit] Other instance functions
[edit] AllowSpawning
[edit] AllowTeleporting
[edit] HandleInputKey
Overrides: UTTabPage.HandleInputKey
(Description copied from UTTabPage.HandleInputKey)
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
[edit] MapActorSelected
Call back - Attempt to teleport
[edit] OnChangePref
[edit] OnDrawItem
[edit] OnDrawSelectionBar
[edit] OnSelectDest
Teleport to the node
[edit] OnSetSpawn
[edit] PopupSaved
[edit] PreRenderCallback
[edit] SelectionChange
[edit] SetupButtonBar
Overrides: UTTabPage.SetupButtonBar
Callback allowing the tabpage to setup the button bar for the current scene.
