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Legacy:Bitmap
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UT :: Object (UT) >> Bitmap (Package: Engine)
The base class for Texture (UT).
This class also exists in UT2003, but only contains the comment "Deprecated". The corresponding UT2003 class is BitmapMaterial.
Contents
Properties[edit]
Texture Group[edit]
- Palette Palette
- The palette used by this bitmap. Multiple bitmaps can share a single palette, thus saving valuable memory.
- int UClamp (const)
- int VClamp (const)
- Since bitmap sizes are bound to be powers of two (32, 64, 128, 256...), these two properties can be used to specify the actual size of the image on this bitmap. Some custom UnrealScript code even honors that (but textures on brush surfaces and meshes don't).
UnrealScript-Only Propeties[edit]
- int InternalTime[2] (const)
- ETextureFormat Format (const)
- color MaxColor (const)
- color MipZero (const)
- byte UBits (const)
- int USize (const)
- byte VBits (const)
- int VSize (const)
Enums[edit]
ETextureFormat[edit]
- TEXF_P8
- The texture uses an 8 bit palette, i.e. 256 colors.
- TEXF_RGB32
- TEXF_RGB64
- TEXF_DXT1
- Texture is DXT1 compressed.
- TEXF_RGB24