I don't need to test my programs. I have an error-correcting modem.
ClientScriptedTexture is a convenient (though technically unnecessary) base class for all actors that solely implement functionality to draw dynamic content on ScriptedTexture (UT)s.
- Specifies the ScriptedTexture (UT) that is drawn on. Note that despite this property accepting regular Texture (UT)s, the ClientScriptedTexture won't work (at all) unless you actually provide a ScriptedTexture (UT) here (as opposed to a regular Texture (UT)).