Cogito, ergo sum


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UT2003 :: Object >> Material >> RenderedMaterial >> ConstantMaterial >> ConstantColor (Package: Engine)

A material that generates a constant color. Useful for creating tints and other effects.


Color Color 
The desired RGB color. The A (alpha) value of the color won't have any effect if you just apply this directly to a surface: run it through a FinalBlend with FrameBufferBlending set to FB_AlphaBlend.