Cogito, ergo sum


From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 :: Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIMenuOption (Package: XInterface)

Parent class for combined components that include a caption and a widget.


string ComponentClassName 
Name of the component to spawn. Subclasses of this set a default.
localized string Caption 
Caption for the label
string LabelFont 
Name of the Font for the label
Color LabelColor 
Color for the label
bool bHeightFromComponent 
Get the Height of this component from the subcomponent (the thing spawned by ComponentClassName). For example, a moComboBox will obtain its WinHeight from its embedded GUIComboBox object's default height. Beware of this property! It is True by default, and that means that setting WinHeight will have NO effect and you'll be tearing your hair to work out why!
float CaptionWidth 
How big should the Caption be
float ComponentWidth 
How big should the Component be (-1 = 1-CaptionWidth)
bool bFlipped 
Draw the Component to the left of the caption
eTextAlign LabelJustification 
How do we justify the label: one of TXTA_Left, TXTA_Center, TXTA_Right (defined in GUI).
eTextAlign ComponentJustification 
How do we justify the label
bool bSquare 
Use the Height for the Width
bool bVerticalLayout 
Layout controls vertically

Known Subclasses[edit]

  +- GUIListSpacer (UT2004)
  |    +- GUIListHeader 
  +- moButton (UT2004)
  +- moCheckBox
  +- moComboBox
  |    +- moComboBoxPlus 
  +- moEditBox
  |    +- AnimatedEditBox 
  +- moFloatEdit
  +- moNumericEdit
  |    +- moFormatNumEdit 
  +- moSlider (UT2004)


Tarquin: these are great, but is there a nice way to set properties for the subwidgets? Eg, I can do this:


in the InitComponent() of the panel I'm using this in, but not this in default props of the same panel:

 Begin Object class=moComboBox Name=TestComboBox
   WinTop    = 0.4;
   WinLeft   = 0.0;
   WinWidth  = 1.0;
   WinHeight = 0.1;
   Caption="Combo box"
   MyComboBox.List.TextAlign=TXTA_Left; // chokes!
 End Object