I don't need to test my programs. I have an error-correcting modem.
Legacy:KVehicleFactory (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Spawning point for KVehicles. Can be activated by a Trigger. Set the Trigger's Event to the Tag of the KVehicleFactory.
See KVehicleFactory for the UT2004 version of this class.
Properties[edit]
Main[edit]
- int MaxVehicleCount
- Maximum number of vehicles allowed to be spawned
- class<KVehicle> VehicleClass
- The vehicle class to spawn (e.g. Bulldog)
Hidden[edit]
- int VehicleCount
- Current number of vehicles spawned.