Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "Legacy:LiftCenter (UT)"
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{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> LiftCenter}} | {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> LiftCenter}} | ||
− | A LiftCenter actor tells | + | A LiftCenter actor tells AI agents (bots, etc) where to go while riding a lift. |
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==Properties== | ==Properties== | ||
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===LiftCenter Group=== | ===LiftCenter Group=== | ||
; name LiftTag : Ties this to other lift pathnodes. | ; name LiftTag : Ties this to other lift pathnodes. | ||
− | ; name LiftTrigger : | + | ; name LiftTrigger : Indicates to AI which Trigger actor will activate this Lift. |
− | ; vector MaxZDiffAdd : Added threshold for Z difference between pawn and lift, for lifts which are at the end of a ramp or stairs. | + | ; vector MaxZDiffAdd : Added threshold for Z difference between pawn and lift, for lifts which are at the end of a ramp or stairs. ''(UT only?)'' |
− | ; vector MaxDist2D : | + | ; vector MaxDist2D : ''(UT only?)'' |
===Hidden=== | ===Hidden=== | ||
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; [[Legacy:Trigger|Trigger]] RecommendedTrigger : | ; [[Legacy:Trigger|Trigger]] RecommendedTrigger : | ||
− | ==Known Subclasses == | + | ==Known Subclasses (UT)== |
These are used in a similar fashion with [[Legacy:LiftExit (UT)|LiftExit (UT)]] to create different types of path. | These are used in a similar fashion with [[Legacy:LiftExit (UT)|LiftExit (UT)]] to create different types of path. | ||
− | * [[Legacy:JumpSpot|JumpSpot]] | + | * [[Legacy:JumpSpot (UT)|JumpSpot (UT)]] ''(UT only. In UT200x, JumpSpot is a subclass of NavigationPoint->JumpDest)'' |
* [[Legacy:PainPath|PainPath]] | * [[Legacy:PainPath|PainPath]] | ||
* [[Legacy:TranslocDest|TranslocDest]] | * [[Legacy:TranslocDest|TranslocDest]] | ||
+ | |||
+ | ==Related Topics== | ||
+ | * [[Legacy:LiftExit|LiftExit]] | ||
+ | * [[Legacy:Pathing Lifts|Pathing Lifts]] for full details on how to use | ||
+ | * [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] for a summary of pathnode classes | ||
+ | * [[Legacy:Bot Pathing|Bot Pathing]] for further path network topics | ||
[[Category:Legacy Class (UT)|{{PAGENAME}}]] | [[Category:Legacy Class (UT)|{{PAGENAME}}]] |
Revision as of 14:23, 12 September 2006
A LiftCenter actor tells AI agents (bots, etc) where to go while riding a lift.
Properties
LiftCenter Group
- name LiftTag
- Ties this to other lift pathnodes.
- name LiftTrigger
- Indicates to AI which Trigger actor will activate this Lift.
- vector MaxZDiffAdd
- Added threshold for Z difference between pawn and lift, for lifts which are at the end of a ramp or stairs. (UT only?)
- vector MaxDist2D
- (UT only?)
Hidden
- float LastTriggerTime
- vector LiftOffset
- Trigger RecommendedTrigger
Known Subclasses (UT)
These are used in a similar fashion with LiftExit (UT) to create different types of path.
- JumpSpot (UT) (UT only. In UT200x, JumpSpot is a subclass of NavigationPoint->JumpDest)
- PainPath
- TranslocDest
Related Topics
- LiftExit
- Pathing Lifts for full details on how to use
- NavigationPoint (UT) for a summary of pathnode classes
- Bot Pathing for further path network topics