There is no spoon

Legacy:Mapping For DDOM

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 14:28, 17 December 2005 by SuperApe (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Double Domination (DDOM) is a gametype introduced in UT2003. Two GameObjective control points, xDomPoint, are placed in the map: DomPoint A and DomPoint B. Each round a team has to touch and hold both DomPoints for 10 seconds to score a point. After a short break, the DomPoints are reset for the next round.

Domination maps in UT were generally built more like Deathmatch maps than any other gametype. There were a varied number of DomPoints, like 2-4, placed at spots around the map that lended themselves to some kind of defense.

Double Domination's mapping has changed significantly. Its maps are closer to CTF in that there are only two DomPoints. Although the DomPoints are not explicitly Team controlled, they are generally symmetrical, with a control point at each end of the map in a base of some sort. Instead of PlayerStarts being placed at either end of the map, one base per team, they are normally placed in the center area of the map, equally distant from the DomPoints.

Map Construction

  • Set LevelProperties -> LevelInfo -> DefaultGametype to xGame.xDoubleDom.
  • To add a DomPoint, add an actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DominationPoint >> xDomPoint >> xDomPointA/B. One xDomPointA and one xDomPointB should be placed in the map.

Mapping Guidelines

  • PlayerStarts should be of an equal distance to DomPoints, especially if they have specific Team Indexes (see Team Number). One team should not spawn closer to a DomPoint than the other.
  • DomPoints should normally be a good distance from each other, usually opposite ends of the map.
  • Entrances to DomPoint areas should not be choke points. There should usually be more than one way in or out.
  • Some obvious cover or other defensive qualities of the DomPoints should be present.

Layout Styles

Aside from the standard layout guidlines above, Double Domination offers variety in what a layout gameplay can be like.

Regular CTF style 
Blue Team and Red Team both have a base with a DomPoint in each. In this type of map, you would have to hold off the enemy at their own base for ten seconds to score a point.
King Of The Hill style 
Both DomPoints are next to each other at the centre of the map. Effectively, if you have one DomPoint, you have both. Teams just have to defend it for the time needed to score.

Related Topics