Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Legacy:XDomPoint
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UT2003 :: Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DominationPoint >> xDomPoint
The xDomPoint is the parent class for XDomPointA and XDomPointB, which are placed in a map to make the Double Domination points.
It spawns a big floating and rotating marker that players will try to touch (turning the marker their team color) and hold from the other team.
Tips[edit]
- The DomPoint's GameObjective -> DefenderTeamIndex value should stay at the default value of 255. (Unlike a CTF Flagbase, the DOM points are not inherently owned by a team.)
- To help bots use a different path to the DomPoint, use at least one AssaultPath actor to guide them. (You can replace a nearby PathNode with the AssaultPath actor.) The DomPoint's Event->Tag string value should then equal the AssaultPath's ObjectiveTag value.
Properties[edit]
- string ControlEvent
- This is the event triggered when a player touches the DomPoint (or 'controls' the point).
- string ControlSound
- This is the sound played when a player touches the DomPoint.
- string PointName
- This is the name of the DomPoint.