Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Legacy:PathNode
From Unreal Wiki, The Unreal Engine Documentation Site
PathNodes are the most commonly used navigation points when building a navigation network for AI-controlled moving entities like bots and monsters. They are basically navigation points with no purpose other than marking a node of the navigation network. Note that pickup items such as health, weapons, ammo and powerups create their own navigation points (invisible InventorySpot actors) when paths are built, so you can use pickup items (Inventory (UT) and Pickup for UT and UT200x respectively) instead of pathnodes.
Properties[edit]
The PathNode class does not define any new properties. See NavigationPoint or NavigationPoint (UT) for relevant inherited properties.
Known Subclasses in UT2004[edit]
Related Topics[edit]
- Bot Support – Main topic for bot support
- Bot Pathing – Concepts and elements of a bot path network
- Basic Bot Pathing – A tutorial for basic bot pathing