Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Legacy:Mapping For UTXMP/Artifact Node

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Look for XMPArtifactNode actor here:

NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XMPArtifactNode

Actor properties[edit]

Team >> TeamIndex 
set to 0 for RED, 1 for BLUE, 255 for neutral (green).
XMPArtifactNode >> HolderClasses 
add two artifacts in two slots. Make sure your Red and Blue node slots are different: for example, if you added artifacts to slots 0 and 2 in Red node, in Blue node add them to 1 and 3.

See also[edit]

Legacy:Mapping For UTXMP/Deployment Point

Legacy:Mapping For UTXMP/Energy Source

Legacy:Mapping For UTXMP/Supply Stations

Legacy:Mapping For UTXMP/XMP Vehicle Factory

Legacy:Mapping For UTXMP/Manned Turrets

Legacy:Mapping For UTXMP/Hackable Doors And Movers

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