Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Legacy:Mapping For UTXMP/Artifact Node
From Unreal Wiki, The Unreal Engine Documentation Site
Look for XMPArtifactNode actor here:
NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XMPArtifactNode
Actor properties[edit]
- Team >> TeamIndex
- set to 0 for RED, 1 for BLUE, 255 for neutral (green).
- XMPArtifactNode >> HolderClasses
- add two artifacts in two slots. Make sure your Red and Blue node slots are different: for example, if you added artifacts to slots 0 and 2 in Red node, in Blue node add them to 1 and 3.
See also[edit]
Legacy:Mapping For UTXMP/Deployment Point
Legacy:Mapping For UTXMP/Energy Source
Legacy:Mapping For UTXMP/Supply Stations
Legacy:Mapping For UTXMP/XMP Vehicle Factory
Legacy:Mapping For UTXMP/Manned Turrets
Legacy:Mapping For UTXMP/Hackable Doors And Movers
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