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Legacy:Mapping For UTXMP/Energy Source
From Unreal Wiki, The Unreal Engine Documentation Site
Look for XMPGenerator actor here:
NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XMPHackTrigger >> XMPGenerator
Actor properties[edit]
- XMPGenerator >> EnergyRateBase
- change this value to ajust how much energy is drained to owning team.
- XMPGenerator >> EnergyRatePerPlayer
- change this value to ajust how much energy depends on number of players.
- XMPHackTrigger >> bUsable
- set to False to make non-hackable energy source.
- XMPHackTrigger >> Team
- set to 0 for RED, 1 for BLUE, 255 for neutral (green).
See also[edit]
Legacy:Mapping For UTXMP/Deployment Point
Legacy:Mapping For UTXMP/Artifact Node
Legacy:Mapping For UTXMP/Supply Stations
Legacy:Mapping For UTXMP/XMP Vehicle Factory
Legacy:Mapping For UTXMP/Manned Turrets
Legacy:Mapping For UTXMP/Hackable Doors And Movers
Back to Mapping For UTXMP
Tarquin: Is this a page for several UTXMP actors, or for just the XMPGenerator? If the latter, it might be better to put it at XMPGenerator and treat like a class page
Nercury: Just XMPGenerator. I wrote property groups before ">>" to help mappers find properties easier. Also i want to delay saving this page as class page until UTXMP is no longer beta.