I don't need to test my programs. I have an error-correcting modem.

Legacy:Mapping For UTXMP/Deployment Point

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

Look for XMPDeployPoint actor here:

NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XMPHackTrigger >> XMPDeployPoint

Actor properties[edit]

XMPHackTrigger >> bUsable 
set to False to make non-hackable deploy at the base.
XMPHackTrigger >> Team 
set to 0 for RED, 1 for BLUE, 255 for neutral (green).
XMPDeployPoint >> RespawnDelayPct 
adjust amount of time deploy point delays to make spawn moment of deploys differ.

See also[edit]

Legacy:Mapping For UTXMP/Energy Source

Legacy:Mapping For UTXMP/Artifact Node

Legacy:Mapping For UTXMP/Supply Stations

Legacy:Mapping For UTXMP/XMP Vehicle Factory

Legacy:Mapping For UTXMP/Manned Turrets

Legacy:Mapping For UTXMP/Hackable Doors And Movers

Back to Mapping For UTXMP