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Legacy:Mapping For UTXMP/Deployment Point

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< Legacy:Mapping For UTXMP
Revision as of 16:38, 18 December 2004 by Nercury (Talk)

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Look for XMPDeployPoint actor here:

NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XMPHackTrigger >> XMPDeployPoint

Actor properties

XMPHackTrigger >> bUsable 
set to False to make non-hackable deploy at the base.
XMPHackTrigger >> Team 
set to 0 for RED, 1 for BLUE, 255 for neutral (green).
XMPDeployPoint >> RespawnDelayPct 
adjust amount of time deploy point delays to make spawn moment of deploys differ.

See also

Legacy:Mapping For UTXMP/Energy Source

Legacy:Mapping For UTXMP/Artifact Node

Legacy:Mapping For UTXMP/Supply Stations

Legacy:Mapping For UTXMP/XMP Vehicle Factory

Legacy:Mapping For UTXMP/Manned Turrets

Legacy:Mapping For UTXMP/Hackable Doors And Movers

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