Always snap to grid


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UT2003 :: Object >> Material >> Modifier >> TexModifier >> TexScaler

This takes a material and scales it. Extremely useful for static meshes that you've enlarged or shrunk to a point where the texture you want to use as a skin looks silly.

To use:

  1. make a TexScaler based on the texture you want
  2. apply it to the mesh
  3. set the scale of the TexScaler to fit – you can edit the material properties while you watch the effect on the static mesh actor.