Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Legacy:TexModifier
From Unreal Wiki, The Unreal Engine Documentation Site
Base class for a group of texture modifiers.
Contents
Properties[edit]
Visible[edit]
- ETexCoordCount TexCoordCount
- Specifies the number of dimensions in UV(W+) Coordinate spaces of the mesh to which this material will apply.
This guess comes from a look at some Maya source shader code (these comments appeared in several Maya shader source code files found online):
/// \param texCoordCount- The number of texture coord arrays provided.
/// \param texCoordArrays- The tex coord arrays provided for rendering. Used to support
/// multi-texturing. (i.e. UV or UVW)... maybe only useful for future
So it appears that texCoordCount refers to the number of dimensions (UV, UVW, and UVW + some other letter :P).
How it is used is unknown.
- bool TexCoordProjected
- Also unknown.
Hidden[edit]
- ETexCoordSrc TexCoordSource
Enums[edit]
ETexCoordCount[edit]
- TCN_2DCoords
- TCN_3DCoords
- TCN_4DCoords
ETexCoordSrc[edit]
- TCS_Stream0
- TCS_Stream1
- TCS_Stream2
- TCS_Stream3
- TCS_Stream4
- TCS_Stream5
- TCS_Stream6
- TCS_Stream7
- TCS_WorldCoords
- TCS_CameraCoords
- TCS_WorldEnvMapCoords
- TCS_CameraEnvMapCoords
- TCS_ProjectorCoords
- TCS_NoChange
- Don't specify a source, just modify it.