I love the smell of UnrealEd crashing in the morning. – tarquin

Legacy:Texture (UT3)/Enums

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

These enums are declared in the UT3 Texture class.

EPixelFormat[edit]

Specifies the type of pixel data used to store this texture.

PF_Unknown 
Unknown type.
PF_A32B32G32R32F 
Single precision (32 bit) floating point values for components Alpha, Blue, Green and Red.
PF_A8R8G8B8 
8 bit unsigned integer values for components Alpha, Blue, Green and Red.
PF_G8 
8 bit gray scale values.
PF_G16 
16 bit gray scale values.
PF_DXT1 
DXT1 compressed.
PF_DXT3 
DXT3 compressed.
PF_DXT5 
DXT5 compressed.
PF_UYVY 
PF_FloatRGB 
PF_FloatRGBA 
PF_DepthStencil 
PF_ShadowDepth 
PF_FilteredShadowDepth 
PF_R32F 
PF_G16R16 
PF_G16R16F 
PF_G32R32F 
PF_A2B10G10R10 
2 bit unsigned integer values for Alpha component, 10 bit unsigned integer values for components Blue, Green and Red.
PF_A16B16G16R16 
16 bit unsigned integer values for components Alpha, Blue, Green and Red.
PF_D24 

TextureAddress[edit]

Specifies the method to map pixel coordinates smaller than 0 or larger than the texture size to actual texture pixels.

TA_Wrap 
Simply repeats the entire texture to fill the additional coordinates.
TA_Clamp 
Repeats only the border pixels to fill the additional coordinates.
TA_Mirror 
Mirrors the texture along its borders to fill the additional coordinates.
Example of TA_Wrap: Example of TA_Clamp: Example of TA_Mirror:
[[Image:Legacy_TextureAddress-Wrap.png|]] [[Image:Legacy_TextureAddress-Clamp.png|]] [[Image:Legacy_TextureAddress-Mirror.png|]]
(The green frame marks the actual texture.)

TextureCompressionSettings[edit]

Selects the compression type of a texture.

TC_Default 
Compression as standard RGB(A) texture.
TC_Normalmap 
Compress as normal map without alpha channel.
TC_Displacementmap 
Compress as displacement map.
TC_NormalmapAlpha 
Compress as normal map with alpha channel.
TC_Grayscale 
Compress as gray scale texture.
TC_HighDynamicRange 
Compress as Wikipedia:High Dynamic Range texture.

TextureFilter[edit]

TF_Nearest 
TF_Linear 

TextureGroup[edit]

Texture groups for LOD.

TEXTUREGROUP_World 
TEXTUREGROUP_WorldNormalMap 
TEXTUREGROUP_WorldSpecular 
TEXTUREGROUP_Character 
TEXTUREGROUP_CharacterNormalMap 
TEXTUREGROUP_CharacterSpecular 
TEXTUREGROUP_Weapon 
TEXTUREGROUP_WeaponNormalMap 
TEXTUREGROUP_WeaponSpecular 
TEXTUREGROUP_Vehicle 
TEXTUREGROUP_VehicleNormalMap 
TEXTUREGROUP_VehicleSpecular 
TEXTUREGROUP_Effects 
TEXTUREGROUP_Skybox 
TEXTUREGROUP_UI 
TEXTUREGROUP_LightAndShadowMap 
TEXTUREGROUP_RenderTarget