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Legacy:TriggeredCondition

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UT2003 :: Actor >> Triggers >> TriggeredCondition (Package: Gameplay)

This actor saves the "trigger state" of an event for use together with the ACTION_IfCondition action for AIScripts (ScriptedSequences, UnrealScriptedSequences or ScriptedTriggers).

Properties[edit]

Events (Inherited from Actor)[edit]

bool Tag 
The name of the event that should be watched.

Main[edit]

bool bEnabled 
Specifies, whether the condition is currently enabled.
bool bToggled 
When set to True, the condition's state is toggled each time the event is triggered. Otherwise the condition's state is set to the opposite of its default value when the event is triggered.
bool bTriggerControlled 
When set to True, the condition's state is reset to its initial value when the event is untriggered. Otherwise untriggering has no effect.

Hidden[edit]

bool bInitialValue 
Stores the initial value of bEnabled.

Methods[edit]

PostBeginPlay() 
Saves the initial value of bEnabled in bInitialValue.
Reset() 
Restores the initial value of bEnabled. (UT2004 only)
Trigger( Actor Other, Pawn EventInstigator ) 
If bToggled is True, the value of bEnabled is toggled, otherwise it is set to the opposite value of bInitialValue, the value set by the mapper.
UnTrigger( Actor Other, Pawn EventInstigator ) 
If bTriggerControlled is True, the value of bEnabled is reset to the value of bInitialValue.

Related Topics[edit]