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Legacy:TriggeredObjective

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Revision as of 09:33, 22 December 2002 by Mychaeel (Talk)

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UT2003 :: Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> TriggeredObjective

To disable a TriggeredObjective, a player must simply trigger it.

Add a Trigger and link it to the TriggeredObjective by setting the trigger's Event property to the same value as the TriggeredObjective's Tag property.