I don't need to test my programs. I have an error-correcting modem.
Difference between revisions of "Legacy:UnrealEd Console"
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==Paths Commands == | ==Paths Commands == | ||
; PATHS REVIEW : Tools -> Review paths | ; PATHS REVIEW : Tools -> Review paths | ||
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==StaticMesh Commands == | ==StaticMesh Commands == |
Revision as of 17:58, 2 December 2005
Commands for UnrealEd 3's Console Bar. See also UnrealEd 2 Console.
The commands can be entered either upper case or lower case. The list of previously used commands (in the current session) are saved in a drop down list, that can be conveniently re-selected (Click >> Enter), so commonly used commands can be quickly re-activated. Be sure that the correct object is selected before entering command. Also, tool bar buttons can be user created for any of the commands listed here. Many of these commands are seldom used, but can be handy when making large scale systemic alterations to a level (numerous repeat operations).
Commands can be bound to Custom Toolbox Buttons or keys. See binding editor commands. See also UnrealEd interface.
Look for lines in Editor.log that start with "Cmd:" to find out about more possibly interesing console commands.
Contents
Actor Commands
- ACTOR REPLACE
- beware of this adding extra properties you don't want! See 146410
Brush Commands
- BRUSH MERGEPOLYS
- Merge coplanar polygons on a brush
- BRUSH SEPARATEPOLYS
- Separate coplanar polygons on a brush
Fluid Commands
- FLUID REBUILD
- ?
Light Commands
- LIGHT APPLY SELECTED= CHANGED=
- Rebuild lights
Map Commands
- MAP SENDTO SWAP
- Swap order of TWO SELECTED brushes
- MAP SAVEPOLYS FILE= MERGE=
- Seems to be exporting the polys only
- MAP CHECK
- Tools -> Check Map for errors
- MAP SCALE FACTOR= ADJUSTLIGHTS= SCALESPRITES= SCALELOCATIONS= SCALECOLLISION=
- Tools -> Scale Map
Paths Commands
- PATHS REVIEW
- Tools -> Review paths
StaticMesh Commands
- STATICMESH FROM SELECTION PACKAGE= NAME= GROUP=
- Converts brush to static mesh
- STATICMESH TO BRUSH
- Converts staticmesh to brush
- STATICMESH REBUILD
- ?
- STATICMESH ALLREBUILD
- ?
- STATICMESH SMOOTH
- ?
- STATICMESH UNSMOOTH
- ?
- STATICMESH SAVEBRUSHASCOLLISION
- Save selected brush as collision for staticmesh
Poly Commands
- POLY BEVEL DEPTH= BEVEL=
- Context Menu -> Bevel
- POLY EXTRUDE DEPTH=
- Context Menu -> Extrude
- POLY SET SETFLAGS=
- Set polyflags
- POLY SET CLEARFLAGS=
- Clear polyflags
- POLY SET TEXTURE=
- Set Texture
Stat Commands
- LSTAT
- Lightmap stats
- STAT foo
- display different statistics about the display, where foo is one of...
-
- ALL – toggles display of all categories
- ANIM – toggles animation statistics display
- AUDIO – toggles audio statistics display
- DEFAULT – Resets all displays to default visibility
- FPS – toggles framerate statistics display
- GAME – toggles game statistics display
- HARDWARE – toggles hardware statistics display
- HISTOGRAPH – toggles histograph statistics display
- LIGHT – toggles dynamic light statistics display
- MATINEE – toggles matinee statistics display
- NET – toggles network statistics display
- NONE – turns off all displays
- RENDER – toggles rendering statistcs display
- RESET – same as DEFAULT
- XBOXMEM – toggles XBox memory statistics display
"POLY TEXSCALE" and "POLY TEXPAN" work. (TexAlign Works in UED3 :))
No longer works
Commands from UEd 2 that don't work in 3. Anyone know if there are new equivalents?
- POLY TEXINFO
- POLY TEXALIGN FLOOR and POLY TEXALIGN WALLDIR