Always snap to grid
Difference between revisions of "Legacy:VitalOverdose/AllMapVehicleFactory"
From Unreal Wiki, The Unreal Engine Documentation Site
m |
m |
||
(One intermediate revision by one other user not shown) | |||
Line 23: | Line 23: | ||
==Related== | ==Related== | ||
− | + | ||
− | + | [[Legacy:Vehicles|Vehicles]] | |
− | + | ||
− | + | [[Legacy:ONSVehicle|ONSVehicle]] | |
− | + | ||
− | + | [[Legacy:VitalOverdose/QuickVehicleSpawner | QuickVehicleSpawner]] | |
==Discusion== | ==Discusion== | ||
− | '''VitalOverdose''' - | + | '''VitalOverdose''' - thanks to Tarquin for pointing out the correct way to reference the GameInfo actor. |
− | [[Category:Legacy Custom Class | + | [[Category:Legacy Custom Class|{{PAGENAME}}]] |
Revision as of 18:16, 29 October 2007
Contents
Overview
This is a modified ASVehicleFactory that will work in all gametypes. It works by overwriting the post begin play function and adding a small bit of code that scans for the GameInfo actor in the level.
The Script
class AllMapVehicleFactory Extends AsVehiclefactory Placeable; // Generic function : overwriting : adding 'simulated' before function name so it works online. simulated Function PostBeginPlay() { if (!Level.Game.bAllowVehicles) Level.Game.bAllowVehicles = True;// changes the bAllowVehicles value Super.PostBeginPlay(); // any function related code from the parent function is inserted here. }
Related
Discusion
VitalOverdose - thanks to Tarquin for pointing out the correct way to reference the GameInfo actor.