Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Legacy:VitalOverdose/AllMapVehicleFactory
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< Legacy:VitalOverdose
Revision as of 18:16, 29 October 2007 by 84-45-226-149.no-dns-yet.enta.net (Talk)
Contents
Overview
This is a modified ASVehicleFactory that will work in all gametypes. It works by overwriting the post begin play function and adding a small bit of code that scans for the GameInfo actor in the level.
The Script
class AllMapVehicleFactory Extends AsVehiclefactory Placeable; // Generic function : overwriting : adding 'simulated' before function name so it works online. simulated Function PostBeginPlay() { if (!Level.Game.bAllowVehicles) Level.Game.bAllowVehicles = True;// changes the bAllowVehicles value Super.PostBeginPlay(); // any function related code from the parent function is inserted here. }
Related
Discusion
VitalOverdose - thanks to Tarquin for pointing out the correct way to reference the GameInfo actor.