I love the smell of UnrealEd crashing in the morning. – tarquin

Legacy:VitalOverdose/ONSVehicleSpeedTrap

From Unreal Wiki, The Unreal Engine Documentation Site
< Legacy:VitalOverdose
Revision as of 06:22, 14 September 2011 by Vitaloverdose (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 :: Actor >> Triggers >> ONSVehicleSpeedTrap (Package: custom)

by VitalOverdose

Overview

This custom class is a Trigger that tests the speed(velocity) of an ONSVehicle against a value set by the mapper in unrealed.

Method

The test against the value set can be greater than or lesser than. Its a boolean variable (true/false) and is set to greater than as a default and can set by the mapper in unrealed.

Once the condition has been met the ONSVehicleSpeedTrap will trigger itself, calling whatever is in its event field like any other trigger.

  • Can Test For > or < lower than the speed set by the mapper.
  • Triggers self when condition is met.

Note

Max speed for an Scorpion is about 1000.

The script

//-----------------------------------------------------------
// ONSVehicleSpeedTrap : a trigger based actor that tests the speed of a vehicle.
// By VitalOverdose //http://WWW.VitalOverdose.com
// Updated dec 2007
//-----------------------------------------------------------
class ONSVehicleSpeedTrap extends Triggers;
 
var () float  TestSpeed;
var () bool   bLessThan;
 
// Generic function : overwriting
function Touch(actor other)
{
 local float      VehicleVelocity;
 local ONSVehicle VehicleToTest;
 
 if (!other.isa('ONSVehicle'))
     return;
 
 VehicleToTest   = ONSVehicle(Other);
 VehicleVelocity = Vsize(VehicleToTest.Velocity);
 
 if (((bLessThan == true) && (VehicleVelocity < TestSpeed)) ||
    ((bLessThan == false) && (VehicleVelocity > TestSpeed)))
      Triggerevent(event,self,instigator);
 
Super.Touch(Other);   // all the code from the parent function of the same name is added in here
}

Related

Discussion