I don't need to test my programs. I have an error-correcting modem.

Legacy:XIntroPawn

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 :: Actor >> Pawn >> UnrealPawn >> xIntroPawn (Package: XGame)

This is the parent class for Unreal NPC pawns meant for intro, matinee, tutorial and cut scene acting.

Properties[edit]

Main[edit]

vector ShadowDirection 
byte ShadowDarkness 
string MeshNameString 
vector ShadowDirection 
byte ShadowDarkness 
string MeshNameString 

Hidden[edit]

ShadowProjector PawnShadow 

Functions[edit]

AddDefaultInventory() 
EMPTY
Destroyed() (simulated) 
If PawnShadow != None, call PawnShadow.Destroy(). Call Super.Destroyed().
PostBeginPlay() (simulated) 
Call Super.PostBeginPlay(). If Mesh == None and MeshNameString != "", call LinkMesh(mesh(DynamicLoadObject(MeshNameString,class'Mesh'))). If bShadowCast, set PawnShadow = Spawn(class'ShadowProjector',Self,,Location), PawnShadow.ShadowActor = self, PawnShadow.RootMotion = True, PawnShadow.LightDirection = Normal(ShadowDirection), PawnShadow.LightDistance = 192, PawnShadow.MaxTraceDistance = 350, call PawnShadow.InitShadow() and set PawnShadow.ShadowTexture.ShadowDarkness = ShadowDarkness.

Known Subclasses[edit]

xIntroPawn
  +- Intro_Brock
  +- Intro_Crowd
  +- Intro_Fan_Brock
  +- Intro_Fan_Gorge
  +- Intro_Gorge
  +- Intro_Lauren
  +- Intro_Malcom

Related Topics[edit]

Discussion[edit]