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- Commands for [[Legacy:Unreal 2|Unreal 2]]'s [[Legacy:AI Scripting|AI Scripting]] system. ;debugai : '''''0/1''''' enables/disables debug AI mode in controlled NPC... ...32 KB (1,956 words) - 15:27, 6 December 2005
- This is a tutorial on UScripting a custom AI. ...s and sounds that are available will allow us to concentrate purely on the AI that drives its behavior. We will start will a comprehensive behavior desi ...67 KB (8,400 words) - 21:20, 3 February 2006
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- In UT, [[Legacy:ScriptedPawn|ScriptedPawn]]s handled the AI for NPCs, including Monsters. In UT200x, this scheme was replaced with the ...tificial Intelligence|Artificial Intelligence]] – Super topic on all AI (bots, NPCs, etc) ...3 KB (342 words) - 17:40, 26 September 2006
- ...ipting Tutorial]] – Recreating the NaliCow NPC in UT2004 as a custom AI tutorial. ...1 KB (208 words) - 13:21, 10 February 2006
- ...AIScript will have editable properties defining game specific behavior and AI. This is the base class for [[Legacy:ScriptedSequence|ScriptedSequence]]. ; SpawnControllerFor([[Legacy:Pawn|Pawn]] P) : Spawn and initialize an AI Controller (called by a non-player controlled Pawn at level startup) This ...2 KB (268 words) - 18:56, 17 December 2005
- ...ning the behavior of stock AI agents, like bots, or it can refer to custom AI agents such as NPCs. ==AI Basics== ...7 KB (972 words) - 06:56, 8 January 2011
- This is the parent class of all AI-based [[Legacy:Controller|controller]]s. ; float Skill : The skill of the AI. Generally, from 0 to 7. ...4 KB (513 words) - 16:43, 7 December 2005
- ====AI Scripting==== Allows a level designer to script various AI events. Scripts are held in the Scripts/ directory where U2 is installed. T ...4 KB (630 words) - 05:52, 12 July 2008
- ...y:UnrealScript Lessons|UnrealScript Lessons]] – Start here if new to scripting ...the Unreal series of games. For the most part, this is done in the custom scripting language UnrealScript, although it can also be done in other languages such ...5 KB (777 words) - 04:12, 4 November 2009
- ...y:UnrealScript Lessons|UnrealScript Lessons]] – Start here if new to scripting ...the Unreal series of games. For the most part, this is done in the custom scripting language UnrealScript, although it can also be done in other languages such ...5 KB (777 words) - 17:18, 19 June 2009
- ...d from, [[Legacy:First Person Shooter AI Architecture|First Person Shooter AI Architecture]])'' ==The Simulation of Realistic AI Spatial Comprehension:== ...8 KB (1,276 words) - 02:00, 7 April 2006
- interactions events (ue) as inputs into the scripting system. for AI, true if we have been recently triggered (so AI doesn't try to trigger it again) ...3 KB (367 words) - 10:11, 17 May 2008
- interactions events (ue) as inputs into the scripting system. for AI, true if we have been recently triggered (so AI doesn't try to trigger it again) ...4 KB (400 words) - 12:47, 6 November 2009
- AI controller which is controlling the pawn through a scripted sequence specif ===Scripting=== ...7 KB (710 words) - 10:10, 17 May 2008
- AI controller which is controlling the pawn through a scripted sequence specif ===Scripting=== ...7 KB (722 words) - 10:11, 17 May 2008
- AI controller which is controlling the pawn through a scripted sequence specif ===Scripting=== ...7 KB (720 words) - 10:10, 17 May 2008
- AI controller which is controlling the pawn through a scripted sequence specif ===Scripting=== ...7 KB (766 words) - 10:10, 17 May 2008