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- ...box|[[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Movement)}} (also see [[Legacy:Actor (UT)/Movement|Actor (UT)/Movement]]) ...2 KB (226 words) - 14:24, 18 November 2005
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Keypoint (Package: Engine)}} None (beyond those inherited from [[Legacy:Actor (UT)|Actor (UT)]], of course). ...2 KB (196 words) - 19:12, 2 February 2006
- {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> xPickUpBase (Package: Engine)}} '''Tip:''' If you set [[Legacy:Actor/Advanced|Actor/Advanced]] -> bHidden to true, the base and the "swirly things" disappear, and weapo ...2 KB (291 words) - 13:37, 21 November 2005
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...e technical specification for the Actor class. See [[Legacy:Actor Overview|Actor Overview]] for information on working with actors in UnrealEd. ...3 KB (465 words) - 01:50, 7 April 2006
- ...ibes an [[Legacy:Actor|Actor]], add its ''location'' in the [[Legacy:Actor|Actor]] tree to the top of the page, with links to the parent classes like this: <pre>{{classbox| [[Legacy:{Game}|{Game}]] [[Legacy:Actor|Actor]] >> [[Legacy:Triggers|Triggers]] >> ... >> {ThisClass} (package)}}</pre> ...6 KB (866 words) - 03:35, 24 September 2004
- [[Image:Legacy_interface-Ed3-actorbrowser.png|center|'''Actor Classes Browser''']] ==The Actor Classes Browser== ...6 KB (889 words) - 10:46, 20 September 2008
- {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Decoration|Decoration]] >> DistanceSpriteDecoration}} # Add a DistanceSpriteDecoration actor where you want the decoration to appear. It'll be displayed as a skull spr ...4 KB (387 words) - 16:13, 18 November 2007
- * [[Legacy:Actor Overview|Actor Overview]]: adding actors, setting properties ...f the mover; if the mover moves 64 units to the left, so will the attached actor. ...6 KB (1,085 words) - 15:27, 10 February 2010
- This window looks exactly like the [[Legacy:Actor Properties Window|Actor Properties window]], and holds properties for the level as a whole. Open it It's in fact the properties for an actor of the class [[Legacy:LevelInfo|LevelInfo]], which added automatically but ...3 KB (468 words) - 01:19, 19 July 2005
- ===Advanced version: Indirect parent class=== The advanced version looks for a class with the specified name. If the call originated i ...4 KB (770 words) - 12:23, 1 October 2008
- Select the [[Legacy:Teleporter|Teleporter]]'s [[Legacy:Actor Properties|actor properties]] and set: |Advanced -> bHidden ...4 KB (615 words) - 02:22, 8 February 2008
- * Search for Actors... – Opens the [[Legacy:Actor Search|Actor Search]] window. * Actor properties – opens the [[Legacy:Actor Properties Window|Actor properties window]] ...4 KB (590 words) - 17:41, 2 September 2007
- | parent3 = Actor ...Liandri Corporation and has poured his vast wealth into building the most advanced battle suit ever, solely for maintaining champion status in the Tournament. ...1,013 bytes (119 words) - 10:10, 17 May 2008
- * [[Legacy:Actor Overview|Actor Overview]] covers the basic of working with actors * [[Legacy:Actor Search|Actor Search]]: find [[Legacy:Actor|actor]]s in a map by name, tag or event. ...3 KB (464 words) - 12:55, 14 December 2007
- | parent4 = Actor '''Default value:''' "Edit advanced game configuration options." ...3 KB (350 words) - 10:10, 17 May 2008