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- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> MeshActor (Package: UMenu)}} An Actor used by the UWindow system to display meshes like in the weapon priority window. ...491 bytes (60 words) - 04:08, 27 May 2003
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...e technical specification for the Actor class. See [[Legacy:Actor Overview|Actor Overview]] for information on working with actors in UnrealEd. ...3 KB (465 words) - 01:50, 7 April 2006
- ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup|TournamentPickup]] >> RelicInventory}} The Relic mutators are included in the first [[Legacy:UT|UT]] Bonuspack and consequently also in the GOTY edition. ...1 KB (179 words) - 09:09, 18 January 2008
- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> AssaultInfo (Package: BotPack)}} ...allows for that cool little screen that appears when you press F3 during a UT match. It allows you to set up screen shots of each objective and put a sho ...1 KB (173 words) - 01:31, 6 December 2006
- {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> TriggeredTexture}} ...e. Used, for instance, for the monitors in in AS-OceanFloor that initially display "Computer online" and switch to "Computer offline" as soon as a terminal ha ...2 KB (330 words) - 11:57, 31 August 2016
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> Light}} ...ing class with the properties required to emit light preset and an icon to display in the editor. ...3 KB (407 words) - 17:49, 2 December 2005
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Inventory (Package: Engine)}} ===UT inventory items === ...4 KB (431 words) - 07:02, 18 January 2004
- {{classbox| [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ClientScriptedTexture|ClientScriptedTexture]] >> Screen}} {{classbox| [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> ScreenSlide >> ScreenSlideMap}} ...3 KB (459 words) - 13:54, 25 March 2008
- {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Info|Info]] >> [[Legacy:ReplicationInfo|ReplicationInfo]] >> See [[Legacy:TeamInfo (UT)|TeamInfo (UT)]] for the UT version of this class. ...3 KB (355 words) - 13:10, 21 November 2005
- {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Decoration|Decoration]] >> DistanceSpriteDecoration}} # Add a DistanceSpriteDecoration actor where you want the decoration to appear. It'll be displayed as a skull spr ...4 KB (387 words) - 16:13, 18 November 2007
- ...leportation Basics]] tutorial, here's how to get the visual effect seen in UT's '''CTF-Face'''. Do as in the basic teleporter tutorial and come back here Select the [[Legacy:Teleporter|Teleporter]]'s [[Legacy:Actor Properties|actor properties]] and set: ...4 KB (615 words) - 02:22, 8 February 2008
- ...box|[[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Movement)}} (also see [[Legacy:Actor (UT)/Movement|Actor (UT)/Movement]]) ...2 KB (226 words) - 14:24, 18 November 2005
- ...]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Display)}} ...the UT Actor class properties, see [[Legacy:Actor (UT)/Display|Actor (UT)/Display]].) ...5 KB (778 words) - 02:29, 30 July 2005
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Counter (Package: Engine)}} {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT2003)|Triggers (UT2003)]] >> Counter (Package: Ga ...3 KB (366 words) - 17:41, 28 December 2005