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- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:PlayerPawn|PlayerPawn]] >> Camera (Package: Engine)}} {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Controller|Controller]] >> [[Legacy:PlayerController|PlayerCo ...575 bytes (64 words) - 09:56, 6 October 2003
- {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / Inventory Functions}} ; function bool AddInventory( [[Legacy:Inventory (UT)|Inventory (UT)]] NewItem ) : This function adds the item passed to the function to the pa ...2 KB (309 words) - 00:07, 26 April 2002
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...e technical specification for the Actor class. See [[Legacy:Actor Overview|Actor Overview]] for information on working with actors in UnrealEd. ...3 KB (465 words) - 01:50, 7 April 2006
- ...]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] (Property Group: Movement)}} (also see [[Legacy:Actor (UT)/Movement|Actor (UT)/Movement]]) ...2 KB (226 words) - 14:24, 18 November 2005
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> ObjectPath (Package: UnrealShare)}} ; bool bAlterPitch: Should the pitch of the actor be modified during movement. ...2 KB (368 words) - 06:26, 2 January 2025
- ...:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Light (UT)|Light (UT)]] >> Spotlight}} These make the light cast in a particular direction. Set this with the Movement -> Rotation property or with the [[Legacy:Brush Rotate|Brush Rotate]] tool. ...1 KB (229 words) - 13:45, 10 May 2004
- {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo|ZoneInfo]] >> NitrogenZone}} ...milar way to a water zone in the players can "swim" around in it but their movement is twice as quick as it would be in a normal water zone. ...986 bytes (146 words) - 06:05, 30 May 2002
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Pawn (Package: Engine)}} *[[Legacy:Bot (UT)|Bot (UT)]] – Unreal Tournament bots ...4 KB (703 words) - 15:35, 17 November 2005
- * [[Legacy:Actor Overview|Actor Overview]]: adding actors, setting properties ...f the mover; if the mover moves 64 units to the left, so will the attached actor. ...6 KB (1,085 words) - 15:27, 10 February 2010
- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / AI Functions}} '''Note:''' This page was written for the UT version of the [[Legacy:Pawn|Pawn]] class. ...8 KB (1,226 words) - 12:00, 9 January 2006