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- ...ge explains the '''rebuilding''' procedure in UnrealEd. See [[Legacy:Build|Build]] for the topic in depth. ...s elements, click the Build All button on the [[Legacy:Toolbar|toolbar]], "build 6" in the screenshot: ...2 KB (230 words) - 15:19, 18 January 2007
- ...along the top of the [[Legacy:UnrealEd Interface|UnrealEd Interface]] main window, under the [[Legacy:UnrealEd Main Menu|UnrealEd Main Menu]]. Looking for info on the buttons down the left-hand side of the window? That's the [[Legacy:Toolbox|toolbox]]. ...2 KB (345 words) - 11:24, 16 May 2004
- ==The Build Process== ...fter adding the last piece of architecture and a player start. You need to build it, also known as compiling it. This process can take anywhere from a few ...4 KB (518 words) - 15:11, 18 January 2007
- ==Main Window== The areas of the UnrealEd main window are: ...3 KB (464 words) - 12:55, 14 December 2007
- * Search for Actors... – Opens the [[Legacy:Actor Search|Actor Search]] window. ...erties – opens the [[Legacy:Actor Properties Window|Actor properties window]] ...4 KB (590 words) - 17:41, 2 September 2007
- ==Main Window== The areas of the UnrealEd main window are: ...5 KB (789 words) - 12:56, 14 December 2007
- ...ggles fullscreen mode. Fullscreen mode is similar to maximizing the editor window, but additionally hides the title bar and Windows task bar. ; [[Image:UT3-UnrealEd-Toolbar-BuildGeometry.png]] Build Geometry: Builds only geometry. ...4 KB (493 words) - 06:09, 16 November 2008
- ...''brush face'' being split into several ''polygons'' by the [[Legacy:Build|build]] process. ...es controlled by the [[Legacy:Surface Properties Window|Surface properties window]]. ...4 KB (594 words) - 03:34, 1 October 2003
- # In the pop-up window, select "zone portal" from the drop-down list of presets. # [[Legacy:Build|rebuild]] ...3 KB (428 words) - 17:20, 1 March 2005
- ; Actor Properties: Displays the actor properties window for the selected actor(s). ; Surface Properties: Displays the surface properties window for the selected surface(s). ...6 KB (876 words) - 04:44, 9 December 2008
- into the [[Legacy:UnrealEd Console|UnrealEd Console]]. Open the Log window ([[Legacy:UnrealEd Main Menu|UnrealEd Main Menu]] -> View -> Log) to see pr ...ce the brush was moved. In particular, don't run this command on a partial build. ...1 KB (199 words) - 09:12, 9 June 2003
- ...p of clay or something. This document is intended to represent the current build, and should be updated accordingly. First we will build a room, then view that room in the actual game. Simple! ...8 KB (1,398 words) - 18:19, 31 January 2005
- ...stead of the ICH, this way you can make the light appear to go through the window ...and selecting "transparent window" for your sheets is a good way to make a window sheet. ...6 KB (1,132 words) - 13:17, 27 September 2013
- ...6, 512, 256 for the height, width, and breadth respectively, and press the build button. This will give us our top/bottom corridor shape. ...ton. Now press the '''Close''' button to get rid of the "Cube" properties window. ...7 KB (1,183 words) - 03:46, 12 August 2003
- ...rties or move it. To get a correct render of the lights, re[[Legacy:Build|build]] your map: click on the little 'lightBulb' icon in the UnrealEd [[Legacy:T ...the light and go to the [[Legacy:Actor Properties Window|Actor Properties Window]] ...4 KB (577 words) - 16:06, 18 March 2010