Search results

From Unreal Wiki, The Unreal Engine Documentation Site

Page title matches

    Page text matches

    • ...so [[Legacy:Creating A Defense Point In UT200x|Creating A Defense Point In UT200x]].'' A DefensePoint tells a bot that this spot is a good place to defend the base. Defense points can also be used with [[Legacy:DistanceViewTrigger|DistanceViewTrigg ...
      2 KB (319 words) - 18:30, 9 February 2006
    • ...ealScriptedSequence is an sequence of actions that either are performed by a [[Legacy:ScriptedController|ScriptedController]] (such as[[Legacy:Bot|Bot]] ...p for use as a [[Legacy:DefensePoint|DefensePoint]]. You can assign it to a [[Legacy:GameObjective|GameObjective]] by setting the GameObjective's Defen ...
      3 KB (397 words) - 13:16, 21 November 2005
    • ...refer to simple Scripts, Monsters or other Non-Player Characters (NPCs). In the Unreal engine, AI can refer to either the designing the behavior of sto ; Purpose : The construct will have a purpose of goal to which is was designed to achieve ...
      7 KB (972 words) - 06:56, 8 January 2011
    • ...e term [[Legacy:Gameplay|Gameplay]] is used to describe the playability of a particular map. ...cupy in the map. Bots are able to walk, run, and jump to get to a desired point of the map with the help of the bot path network. Special objects within t ...
      4 KB (603 words) - 20:04, 30 December 2013
    • This page is a section of the [[Legacy:Assault Mapping Tutorial|Assault Mapping Tutorial]] ...equipment for them to use. We just need a couple more things to make this a fully functional Assault scenario. ...
      14 KB (2,365 words) - 06:29, 31 January 2007
    • ...mewhere faster), and [[Legacy:BallLauncher|BallLauncher]] for self-passing in Bombing Run. ; bool bFrustrated : Being attacked in certain states causes frustration, and a frustrated bot is more aggressive. ...
      10 KB (1,254 words) - 13:14, 14 November 2009
    • ...haracter "extras", neutral individuals, helpful characters, etc. NPCs use a custom AI construct that will serve their unique goals and tasks, whether t Monsters can be easily considered a specific variety of NPC whose sole purpose is to hunt down and attack playe ...
      17 KB (2,734 words) - 20:19, 18 March 2008