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- #REDIRECT [[Legacy:Level Screenshot|Level Screenshot]] ...54 bytes (6 words) - 07:10, 24 May 2006
- See also [[Legacy:Level Screenshot|Level Screenshot]]. To add a screenshot to a [[Legacy:UT|UT]] map: ...3 KB (518 words) - 12:53, 14 April 2015
- ...Properties Window|Actor Properties window]], and holds properties for the level as a whole. Open it in one of the following ways: * [[Legacy:UnrealEd Main Menu|UnrealEd Main Menu]] -> View -> Level Properties ...3 KB (468 words) - 01:19, 19 July 2005
- ...o set up screen shots of each objective and put a short background to your level. Allows you to describe your level objectives. It may be possible to use multiple actors to make more objectiv ...1 KB (173 words) - 01:31, 6 December 2006
- ...el pseudo-package that you must import the [[Legacy:Level Screenshot|level screenshot]] that the game displays in the map browser. * [[Legacy:Level Screenshot|Level Screenshot]] ...5 KB (809 words) - 21:00, 7 January 2008
- LevelInfo contains information about the current level. There should be one per level and it should be actor 0. UnrealEd creates each level's ...6 KB (785 words) - 10:10, 17 May 2008
- LevelInfo contains information about the current level. There should be one per level and it should be actor 0. UnrealEd creates each level's ...7 KB (899 words) - 14:09, 11 July 2010
- * [[Legacy:UnrealEd Main Menu|UnrealEd Main Menu]] -> View -> Level Properties * In script by with the Level pointer in any actor. ...6 KB (916 words) - 15:26, 28 March 2022
- LevelInfo contains information about the current level. There should be one per level and it should be actor 0. UnrealEd creates each level's ...7 KB (789 words) - 10:10, 17 May 2008
- LevelInfo contains information about the current level. There should be one per level and it should be actor 0. UnrealEd creates each level's ...8 KB (885 words) - 10:10, 17 May 2008
- * [[Legacy:UnrealEd Main Menu|UnrealEd Main Menu]] -> View -> Level Properties * In script by the Level pointer in any actor. ...10 KB (1,281 words) - 16:27, 13 August 2009
- ...sole command sends the event specified to all [[Legacy:Actor|Actor]]s on a level via the Trigger() function. ...e to attacks in UT (not UT2003). Great for [[Legacy:Level Screenshot|Level Screenshot]]s. See WALK. As of UT2003 the space bar can no longer be used to increase ...5 KB (837 words) - 13:47, 4 September 2014