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- LiftExit. ===Property group 'LiftExit'=== ...973 bytes (103 words) - 10:10, 17 May 2008
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- ...ationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:LiftExit (UT)|LiftExit (UT)]] >> TranslocStart (Package: Botpack)}} This works just like a [[Legacy:LiftExit (UT)|LiftExit (UT)]] except that this actor is used when you want the bots to specifically us ...448 bytes (58 words) - 01:09, 23 May 2003
- {{UE1:LiftExit (UT)}} ...21 bytes (3 words) - 10:12, 17 May 2008
- {{UE1:LiftExit (UT)}} ...21 bytes (3 words) - 10:12, 17 May 2008
- ...:: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> LiftExit (Package: Engine)}} A LiftExit actor tells the bots where to go to before riding a lift or after riding a ...1 KB (199 words) - 13:30, 28 December 2005
- ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> LiftCenter}} These are used in a similar fashion with [[Legacy:LiftExit (UT)|LiftExit (UT)]] to create different types of path. ...2 KB (221 words) - 16:17, 5 September 2015
- ...the center of a lift (elevator) is. In conjunction with [[Legacy:LiftExit|LiftExit]], this allows bots to know how to ride a particular lift. See [[Legacy:LiftCenter (UT)|LiftCenter (UT)]] for the UT version of this class. ...2 KB (283 words) - 19:13, 17 December 2005
- ...iftCenter|LiftCenter]] /[[Legacy:UT_Jumper|UT_Jumper]] > [[Legacy:LiftExit|LiftExit]] ), I've managed to get bots to pull of wall-slides, which was cool. :)! **[[Legacy:JumpSpot (UT)|JumpSpot (UT)]] ...2 KB (212 words) - 16:41, 19 November 2007
- ...UT)|JumpSpot]] with bHammerJump true and the ground [[Legacy:LiftExit (UT)|LiftExit]] at the start of the liftjump. ...566 bytes (101 words) - 16:01, 5 September 2015
- ...e. Most of the pathing is taken care off by the engine, so LiftCenter and LiftExit actors are no longer necessary. The jumppad itself is also a [[Legacy:Navig ==UT == ...7 KB (1,117 words) - 15:25, 16 November 2005
- ...nPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:LiftCenter (UT)|LiftCenter (UT)]] >> JumpSpot}} ...tExit at the start of the jump, and another near the JumpSpot. Match their LiftExit -> LiftTag to the JumpSpot's one. ...3 KB (453 words) - 10:52, 19 January 2016
- ...and its XZY location. When you exit the game, Pathlogic then examines the UT Log file and collects information from Pathlogic specific entries it finds. # [[Legacy:LiftCenter|LiftCenter]] & [[Legacy:LiftExit (UT)|LiftExit (UT)]] ...4 KB (690 words) - 13:12, 16 December 2005
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> NavigationPoint (Package: Engine)}} ...ould go there at least in one direction. Each [[Legacy:Pickup (UT)|Pickup (UT)]] and [[Legacy:PlayerStart|PlayerStart]] has its own NavigationPoint. The ...6 KB (746 words) - 15:40, 11 April 2015
- ...bout the UNF sub directory just throw everything from /UT/UNF/System into /UT/System {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> game_mapinfo }} ...10 KB (1,410 words) - 18:00, 17 December 2005
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Kicker (Package: Botpack)}} ...thing, you must set a LiftCenter in (or slightly above) the jump pad and a LiftExit in the kicker's destination, providing the same LiftTag of course. ...5 KB (772 words) - 17:32, 17 January 2016
- ...Volume is not a ladder volume" : There is no [[Legacy:Ladder (UT)|Ladder (UT)]] actor in the [[Legacy:LadderVolume|LadderVolume]]. You probably moved i ...ave not placed a [[Legacy:LiftCenter|LiftCenter]] and/or [[Legacy:LiftExit|LiftExit]] and associated them with the mover. If the specified mover is a door, se ...7 KB (1,257 words) - 00:47, 3 August 2007
- ''See also [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] for the Unreal Tournament class.'' +- [[Legacy:LiftExit|LiftExit]] ...10 KB (1,300 words) - 07:39, 27 July 2007