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    • ...despite the coder's lack of time/interest which haunts many mods, I found a work-around. The idea is based on the simple fact that bots are hunting [[Legacy:Pickup|Pickup]]s. Sadly, we can't have that in the map. Instead we will have to cheat the ...
      3 KB (477 words) - 13:02, 6 June 2015
    • class AdrenalinePickup extends TournamentPickUp; //Says this class is a subclass of Tournament Pickups ...renalineAmount; //The variable that determines adreneline you get from the pickup ...
      4 KB (401 words) - 18:05, 30 November 2005
    • UT specific modifications to Pickup items. PickupFactory should be used to place items in the level. This class is for dropped inventory, which should atta ...
      4 KB (458 words) - 08:40, 23 May 2008
    • UT specific modifications to Pickup items. PickupFactory should be used to place items in the level. This class is for dropped inventory, which should atta ...
      4 KB (464 words) - 12:47, 6 November 2009
    • ...cardBase|WildcardBase]] which can spawn different types of [[Legacy:Pickup|pickup]]s. ...those available in the [[Legacy:EnhancedItems|MultiPickupPlus]] class. All pickup types are supported and you can add as many as you like. ...
      10 KB (1,510 words) - 10:51, 19 November 2007
    • ...r following one of these paths if it is enabled and the bot is controlling a vehicle of one the allowed classes. When they reach this point, they will e ...se the Redeemer (and Super Shield Pack) up there can only be reached using a Raptor. ...
      4 KB (481 words) - 03:13, 2 June 2009
    • ''This page is one of a sequence of [[Legacy:Mapping Lessons|Mapping Lessons]].'' ...gacy:Place A Light|Place a Light]] then [[Legacy:Place A Playerstart|Place a Playerstart]]. ...
      4 KB (652 words) - 15:03, 19 April 2015
    • ...box| [[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Pickup|Pickup]] >> [[Legacy:Weapon|Weapon]] >> Painter (Package: xWeapons)}} ...|UT2004]] along with its friend, the redeemer. The Ion Painter is actually a two part weapon that links together in order to fulfill its planned purpose ...
      3 KB (442 words) - 02:14, 22 October 2006
    • ...s blocked or unblocked depending on the state of a mover. In other words, a door. .../>If you want to use several movers with a single Door actor, for example a double door, UnrealEd also complains. However it appears to work in the cas ...
      4 KB (620 words) - 08:00, 27 July 2007
    • Im not gonna go into specifc Mapping right now, because the wiki is a great resource for that anyway. So this is just about the Differances from ...rt you need to be able to open unrealfortress maps / actors etc. There are a few ways to go about this. ...
      10 KB (1,410 words) - 18:00, 17 December 2005
    • ...me and moving the camera to view the thing that is soaking. I believe it's a debugging tool, but I don't know how one goes about engaging it. ..."soakbots" console command. I'm not exactly sure how it is used either. A paragraph that describes this would be helpful on [[Legacy:Strategic Bots|S ...
      5 KB (708 words) - 11:21, 1 March 2006
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