Cogito, ergo sum
UE3:UTDroppedPickup (UDK)
Object >> Actor >> DroppedPickup >> UTDroppedPickup |
- Package:
- UTGame
- Direct subclasses:
- UTDroppedItemPickup, UTRotatingDroppedPickup
- This class in other games:
- UT3
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UT specific modifications to Pickup items.
PickupFactory should be used to place items in the level. This class is for dropped inventory, which should attach itself to this pickup, and set the appropriate mesh
Properties[edit]
Property group 'UTDroppedPickup'[edit]
YawRotationRate[edit]
Type: float
Default value: 32768.0
Internal variables[edit]
bPickupable[edit]
Type: bool
EMP forces a pickup to be unusable until it lands
Default value: True
bRotatingPickup[edit]
Type: bool
MyLightEnvironment[edit]
Type: LightEnvironmentComponent
Default value: DynamicLightEnvironmentComponent'DroppedPickupLightEnvironment'
PickupMesh[edit]
Type: PrimitiveComponent
PickupParticles[edit]
Type: ParticleSystemComponent
StartScale[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
bDestroyedByInterpActor | True |
Components[2] | DynamicLightEnvironmentComponent'DroppedPickupLightEnvironment' |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: DroppedPickup.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
DroppedPickupLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AmbientGlow |
|
||||||||||
bCastShadows | False | ||||||||||
bDynamic | False |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: DroppedPickup.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Events[edit]
Landed[edit]
Overrides: DroppedPickup.Landed
PreBeginPlay[edit]
Overrides: Actor.PreBeginPlay
SetPickupMesh[edit]
Overrides: DroppedPickup.SetPickupMesh
Set Pickup mesh to use. Replicated through InventoryClass to remote clients using Inventory.DroppedPickup component as default mesh.
SetPickupParticles[edit]
Overrides: DroppedPickup.SetPickupParticles
Set Pickup particles to use. Replicated through InventoryClass to remote clients using Inventory.DroppedPickup component as default mesh.
States[edit]
FadeOut[edit]
FadeOut.BeginState[edit]
Overrides: DroppedPickup.FadeOut.BeginState
Called immediately when entering a state, while within the GotoState() call that caused the state change (before any state code is executed).
Pickup[edit]
Inherits from: DroppedPickup.Pickup
Modifiers: auto
Pickup.Landed[edit]
Overrides: Landed (global)
Pickup.ValidTouch[edit]
Overrides: DroppedPickup.Pickup.ValidTouch