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  • Array of archetypes, one for each object in the prefab. Snapshot of Prefab used for thumbnail in the browser. ...
    944 bytes (120 words) - 10:11, 17 May 2008
  • Array of archetypes, one for each object in the prefab. Snapshot of Prefab used for thumbnail in the browser. ...
    925 bytes (117 words) - 12:47, 6 November 2009
  • The '''Prefab Browser''' is one of several [[Legacy:Resource Browser|Resource Browser]]s The prefab browser allows you to create and load prefabs: these are essentially collec ...
    6 KB (954 words) - 12:35, 8 January 2006
  • This thumbnail renderer displays a given prefab ...
    247 bytes (26 words) - 10:11, 17 May 2008
  • An Actor representing an instance of a Prefab in a level. Mapping from archetypes in the source prefab (TemplatePrefab) to instances of those archetypes in this PrefabInstance. ...
    3 KB (347 words) - 12:47, 6 November 2009
  • An Actor representing an instance of a Prefab in a level. Mapping from archetypes in the source prefab (TemplatePrefab) to instances of those archetypes in this PrefabInstance. ...
    3 KB (343 words) - 10:11, 17 May 2008
  • * [[Legacy:Prefab Browser|Prefab Browser]] ...
    863 bytes (122 words) - 08:37, 29 December 2008
  • The prefab to use for normal items. Size of the selected prefab item. ...
    4 KB (410 words) - 06:48, 17 January 2010
  • The prefab to use for normal items. Size of the selected prefab item. ...
    4 KB (415 words) - 10:11, 17 May 2008
  • ...the bounding region for the prefab's widgets prior to becoming part of the prefab. This value is used as the initial size for PrefabInstances created from this prefab. ...
    4 KB (594 words) - 06:50, 17 January 2010
  • Version number for this prefab when it was loaded from disk. Used to determine whether a modification to in this prefab should increment the PrefabVersion (i.e. PrefabVersion should only be incre ...
    4 KB (491 words) - 11:58, 30 November 2008
  • # [[Legacy:Prefab Browser|Prefab Browser]]. ...
    2 KB (345 words) - 11:24, 16 May 2004
  • ...UnrealEd 3.0. To create a [[Legacy:Static Mesh|static mesh]] from a brush/prefab in UnrealEd 3.0, simply select ''Create from Selection'' in the static mesh ...
    1 KB (195 words) - 15:15, 28 June 2009
  • '''King Mango:'''When creating a prefab in UED2, I aligned all the textures as I wanted, rebuilt the level exported '''Gustavo6046:''' I made my TazerBox prefab textured well, but when I ran MeshMaker the resulting mesh had "viewport ic ...
    4 KB (709 words) - 16:41, 22 May 2015
  • * [[Legacy:Prefab Browser|Prefab Browser]] ...
    5 KB (789 words) - 12:56, 14 December 2007
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