I love the smell of UnrealEd crashing in the morning. – tarquin

UE3:UIComp_UTUIMenuListPresenter (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Component >> UIComponent >> UIComp_ListComponentBase >> UIComp_ListPresenter >> UIComp_UTUIMenuListPresenter
Package: 
UTGame
Within class: 
UIList
Implemented interfaces
CustomPropertyItemHandler
This class in other games:
UDK

Resonsible for how the data associated with this list is presented. Updates the list's operating parameters (CellHeight, CellWidth, etc.) according to the presentation type for the data contained by this list.

Routes render messages from the list to the individual elements, adding any additional data necessary for the element to understand how to render itself. For example, a listdata component might add that the element being rendered is the currently selected element, so that the element can adjust the way it renders itself accordingly. For a tree-type list, the listdata component might add whether the element being drawn is currently open, has children, etc.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UIComp_UTUIMenuListPresenter'[edit]

NormalItemPrefab[edit]

Type: UIPrefab

The prefab to use for normal items.

PrefabMarkupReplaceList[edit]

Type: array<PrefabMarkupReplace>


SelectedItemHeight[edit]

Type: int

Size of the selected prefab item.

Default value: 50

SelectedItemPrefab[edit]

Type: UIPrefab

The prefab to use for the selected item.

Internal variables[edit]

InstancedPrefabs[edit]

Type: array<InstancedPrefabInfo>

Modifiers: transient

Instances of prefabs for each of the items in the list.

Default values[edit]

Property Value
bDisplayColumnHeaders False
ListItemOverlay[0] UITexture'UTGame.Default__UIComp_UTUIMenuListPresenter:NormalOverlayTemplate'
ListItemOverlay[1] UITexture'UTGame.Default__UIComp_UTUIMenuListPresenter:ActiveOverlayTemplate'
ListItemOverlay[2] UITexture'UTGame.Default__UIComp_UTUIMenuListPresenter:SelectionOverlayTemplate'
ListItemOverlay[3] UITexture'UTGame.Default__UIComp_UTUIMenuListPresenter:HoverOverlayTemplate'

Subobjects[edit]

ActiveOverlayTemplate[edit]

Class: Engine.UITexture

Inherits from: UIComp_ListPresenter.ActiveOverlayTemplate

No new values.

HoverOverlayTemplate[edit]

Class: Engine.UITexture

Inherits from: UIComp_ListPresenter.HoverOverlayTemplate

No new values.

NormalOverlayTemplate[edit]

Class: Engine.UITexture

Inherits from: UIComp_ListPresenter.NormalOverlayTemplate

No new values.

SelectionOverlayTemplate[edit]

Class: Engine.UITexture

Inherits from: UIComp_ListPresenter.SelectionOverlayTemplate

No new values.

Structs[edit]

InstancedPrefabInfo[edit]

Modifiers: native

Struct to store info/references about the instanced prefab.

UIPrefabInstance PrefabInstance 
array<UIObject> ResolvedObjects 

PrefabMarkupReplace[edit]

Modifiers: native

List of prefab widgets to replace with current selected item values.

name WidgetTag 
name CellTag 
Tag of the widget we are going to replace the markup of.