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  • {{UE1:FlakCannon (UT)}} ...
    23 bytes (3 words) - 10:12, 17 May 2008
  • {{UE1:FlakCannon (UT)}} ...
    23 bytes (3 words) - 10:12, 17 May 2008
  • '''Default value, index 0:''' [[Types#Class|Class]]'{{cl|FlakCannon|XWeapons}}' | "Classic UT style weapons." ...
    3 KB (369 words) - 10:11, 17 May 2008
  • ...are correct. So the first line of code that makes the FlakCannon exist in UT is simply: class FlakCannon extends Weapon; ...
    10 KB (1,662 words) - 17:41, 17 August 2007
  • ...uty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole host of non actor classes that might get added in he ...e, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that t ...
    19 KB (1,790 words) - 00:29, 28 May 2007
  • '''Default value, index 0:''' [[Types#Class|Class]]'{{cl|FlakCannon|XWeapons}}' | "Classic UT style weapons and movement options." ...
    6 KB (690 words) - 10:11, 17 May 2008
  • * # Put a link to "{classname} (UT)", substituting the current classname ...Change the box at the top of the UT class to start with "<code>[[Legacy:UT|UT]] ::</code>" for clarity. ...
    11 KB (1,070 words) - 06:28, 14 January 2009
  • * # Put a link to "{classname} (UT)", substituting the current classname ...Change the box at the top of the UT class to start with "<code>[[Legacy:UT|UT]] ::</code>" for clarity. ...
    19 KB (2,280 words) - 05:05, 19 May 2007