Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:MutUTClassic (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> Info >> Mutator >> MutUTClassic
Package: 
UTClassic
This class in other games:
UT2004

null

Properties[edit]

bCanDodgeDoubleJump[edit]

Type: bool

Modifiers: config


Default value: True

bCanDoubleJump[edit]

Type: bool

Modifiers: config


Default value: True

bCanWallDodge[edit]

Type: bool

Modifiers: config


Default value: True

OriginalClasses[edit]

Type: class<Weapon>

Array size: 8


Default value, index 0: Class'XWeapons.FlakCannon'

Default value, index 1: Class'XWeapons.Minigun'

Default value, index 2: Class'XWeapons.ShockRifle'

Default value, index 3: Class'XWeapons.RocketLauncher'

Default value, index 4: Class'XWeapons.SniperRifle'

Default value, index 5: Class'XWeapons.BioRifle'

Default value, index 6: Class'XWeapons.TransLauncher'

Default value, index 7: Class'XWeapons.ShieldGun'

ReplacementClasses[edit]

Type: class<Weapon>

Array size: 8


Default value, index 0: Class'UTClassic.ClassicFlakCannon'

Default value, index 1: Class'UTClassic.ClassicMinigun'

Default value, index 2: Class'UTClassic.ClassicShockRifle'

Default value, index 3: Class'UTClassic.ClassicRocketLauncher'

Default value, index 4: Class'UTClassic.ClassicSniperRifle'

Default value, index 5: Class'UTClassic.ClassicBioRifle'

Default value, index 6: Class'UTClassic.ClassicTranslauncher'

Default value, index 7: Class'UTClassic.ClassicShieldGun'

Default values[edit]

Property Value
Description "Classic UT style weapons."
FriendlyName "UT Classic"
GroupName "Arena"

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

CheckReplacement[edit]

function bool CheckReplacement (Actor Other, out byte bSuperRelevant)

Overrides: Mutator.CheckReplacement