I'm a doctor, not a mechanic
UE2:BioRifle (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XWeapons
- Direct subclass:
- ClassicBioRifle
- This class in other games:
- UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIRating | 0.55 | ||||||||||
AttachmentClass | Class'XWeapons.BioAttachment' | ||||||||||
BobDamping | 2.2 | ||||||||||
CenteredOffsetY | -8.0 | ||||||||||
CurrentRating | 0.55 | ||||||||||
DefaultPriority | 6 | ||||||||||
DisplayFOV | 60.0 | ||||||||||
EffectOffset |
|
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FireModeClass[0] | XWeapons.BioFire | ||||||||||
FireModeClass[1] | XWeapons.BioChargedFire | ||||||||||
HudColor |
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IconCoords |
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IconMaterial | Material'InterfaceContent.Hud.SkinA' | ||||||||||
InventoryGroup | 3 | ||||||||||
ItemName | "Bio-Rifle" | ||||||||||
Mesh | Mesh'Weapons.BioRifle_1st' | ||||||||||
PickupClass | Class'XWeapons.BioRiflePickup' | ||||||||||
PlayerViewOffset |
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PlayerViewPivot |
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PutDownAnim | 'PutDown' | ||||||||||
SelectForce | "SwitchToFlakCannon" | ||||||||||
SelectSound | Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon' | ||||||||||
SmallViewOffset |
|
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UV2Texture | Material'XGameShaders.WeaponEnvShader' |
Functions[edit]
Events[edit]
AnimEnd[edit]
simulated event AnimEnd (int Channel)
Overrides: Weapon.AnimEnd
Other instance functions[edit]
BestMode[edit]
function byte BestMode ()
Overrides: Weapon.BestMode
DropFrom[edit]
function DropFrom (Object.Vector StartLocation)
Overrides: Weapon.DropFrom
GetAIRating[edit]
function float GetAIRating ()
Overrides: Weapon.GetAIRating
HasAmmo[edit]
simulated function bool HasAmmo ()
Overrides: Weapon.HasAmmo
SuggestAttackStyle[edit]
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle
SuggestDefenseStyle[edit]
function float SuggestDefenseStyle ()
Overrides: Weapon.SuggestDefenseStyle