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UE2:BioRifle (UT2003)

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UT2003 Object >> Actor >> Inventory >> Weapon >> BioRifle
Package: 
XWeapons
Direct subclass:
ClassicBioRifle
This class in other games:
UT2004

null

Default values[edit]

Property Value
AIRating 0.55
AttachmentClass Class'XWeapons.BioAttachment'
BobDamping 2.2
CenteredOffsetY -8.0
CurrentRating 0.55
DefaultPriority 6
DisplayFOV 60.0
EffectOffset
Member Value
X 100.0
Y 32.0
Z -20.0
FireModeClass[0] XWeapons.BioFire
FireModeClass[1] XWeapons.BioChargedFire
HudColor
Member Value
A 255
B 255
G 0
R 0
IconCoords
Member Value
X1 322
X2 444
Y1 281
Y2 371
IconMaterial Material'InterfaceContent.Hud.SkinA'
InventoryGroup 3
ItemName "Bio-Rifle"
Mesh Mesh'Weapons.BioRifle_1st'
PickupClass Class'XWeapons.BioRiflePickup'
PlayerViewOffset
Member Value
X 7.0
Y 3.0
Z 0.0
PlayerViewPivot
Member Value
Pitch 0
Roll 0
Yaw 0
PutDownAnim 'PutDown'
SelectForce "SwitchToFlakCannon"
SelectSound Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon'
SmallViewOffset
Member Value
X 19.0
Y 9.0
Z -6.0
UV2Texture Material'XGameShaders.WeaponEnvShader'

Functions[edit]

Events[edit]

AnimEnd[edit]

simulated event AnimEnd (int Channel)

Overrides: Weapon.AnimEnd


Other instance functions[edit]

BestMode[edit]

function byte BestMode ()

Overrides: Weapon.BestMode


DropFrom[edit]

function DropFrom (Object.Vector StartLocation)

Overrides: Weapon.DropFrom


GetAIRating[edit]

function float GetAIRating ()

Overrides: Weapon.GetAIRating


HasAmmo[edit]

simulated function bool HasAmmo ()

Overrides: Weapon.HasAmmo


SuggestAttackStyle[edit]

function float SuggestAttackStyle ()

Overrides: Weapon.SuggestAttackStyle


SuggestDefenseStyle[edit]

function float SuggestDefenseStyle ()

Overrides: Weapon.SuggestDefenseStyle