I'm a doctor, not a mechanic
UE2:BioAttachment (UT2003)
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Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> BioAttachment |
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Properties[edit]
MuzFlash3rd[edit]
Type: xEmitter
Default values[edit]
Property | Value |
---|---|
bHeavy | True |
Mesh | Mesh'Weapons.BioRifle_3rd' |
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects[edit]
simulated event ThirdPersonEffects ()
Overrides: xWeaponAttachment.ThirdPersonEffects