My program doesn't have bugs. It just develops random features.
UE2:Minigun (UT2003)
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Minigun
Properties[edit]
Property group 'Minigun'[edit]
AttachLoc[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -77.0 |
Y | 6.0 |
Z | 4.0 |
AttachRot[edit]
Type: Object.Rotator
Default value:
Member | Value |
---|---|
Pitch | 22000 |
Roll | 0 |
Yaw | -16384 |
Blend[edit]
Type: float
Default value: 1.0
GearOffset[edit]
Type: float
GearRatio[edit]
Type: float
Default value: -2.37
ShellCaseEmitter[edit]
Type: xEmitter
Internal variables[edit]
CurrentMode[edit]
Type: int
CurrentRoll[edit]
Type: float
RollSpeed[edit]
Type: float
Default values[edit]
Functions[edit]
Events[edit]
AnimEnd[edit]
simulated event AnimEnd (int channel)
Overrides: Weapon.AnimEnd
Destroyed[edit]
simulated event Destroyed ()
Overrides: Weapon.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Weapon.PostBeginPlay
Other instance functions[edit]
BestMode[edit]
function byte BestMode ()
Overrides: Weapon.BestMode
BotFire[edit]
Overrides: Weapon.BotFire
DetachFromPawn[edit]
simulated function DetachFromPawn (Pawn P)
Overrides: Weapon.DetachFromPawn
DropFrom[edit]
function DropFrom (Object.Vector StartLocation)
Overrides: Weapon.DropFrom
FirstPersonView[edit]
simulated function bool FirstPersonView ()
GetAIRating[edit]
function float GetAIRating ()
Overrides: Weapon.GetAIRating
OutOfAmmo[edit]
simulated function OutOfAmmo ()
Overrides: Weapon.OutOfAmmo
PutDown[edit]
simulated function bool PutDown ()
Overrides: Weapon.PutDown
ReturnToIdle[edit]
simulated function ReturnToIdle ()
SpawnShells[edit]
simulated function SpawnShells (float amountPerSec)
StartFire[edit]
Overrides: Weapon.StartFire