Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:MinigunAttachment (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> MinigunAttachment
Package: 
XWeapons
This class in other games:
UT2004

null

Properties[edit]

Property group 'MinigunAttachment'[edit]

mShellEmitterOffset[edit]

Type: Object.Vector


Internal variables[edit]

mbGotHit[edit]

Type: bool


mCurrentRoll[edit]

Type: float


mHitRot[edit]

Type: Object.Rotator


mLastTracerTime[edit]

Type: float


mMuzAltFlashClass[edit]

Type: class<MinigunMuzAltFlash3rd>


Default value: Class'XEffects.MinigunMuzAltFlash3rd'

mMuzFlash3rd[edit]

Type: xEmitter


mMuzFlashClass[edit]

Type: class<MinigunMuzFlash3rd>


Default value: Class'XEffects.MinigunMuzFlash3rd'

mRollInc[edit]

Type: float


mRollUpdateTime[edit]

Type: float


mShellCaseEmitter[edit]

Type: xEmitter


mShellCaseEmitterClass[edit]

Type: class<xEmitter>


Default value: Class'XEffects.ShellSpewer'

mTracer[edit]

Type: xEmitter


mTracerClass[edit]

Type: class<xEmitter>


Default value: Class'XEffects.Tracer'

mTracerFreq[edit]

Type: float


Default value: 0.15

mTracerLen[edit]

Type: float


Default value: 0.8

mTracerLoc[edit]

Type: Object.Vector


mTracerUpdateTime[edit]

Type: float


OldSpawnHitCount[edit]

Type: byte


Default values[edit]

Property Value
bAltRapidFire True
bHeavy True
bRapidFire True
LightBrightness 150.0
LightEffect LE_NonIncidence
LightHue 30
LightPeriod 3
LightRadius 4.0
LightSaturation 150
LightType LT_Pulse
Mesh Mesh'Weapons.Minigun_3rd'

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Actor.Destroyed


ThirdPersonEffects[edit]

simulated event ThirdPersonEffects ()

Overrides: xWeaponAttachment.ThirdPersonEffects


Other instance functions[edit]

GetTracerStart[edit]

simulated function Object.Vector GetTracerStart ()


UpdateHit[edit]

function UpdateHit (Actor HitActor, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: WeaponAttachment.UpdateHit


UpdateRoll[edit]

simulated function UpdateRoll (float dt)


UpdateRollTime[edit]

simulated function UpdateRollTime (bool bUpdate)


UpdateTracer[edit]

simulated function UpdateTracer ()


States[edit]

TickTracer[edit]

TickTracer.Tick[edit]

simulated event Tick (float deltaTime)

Overrides: Actor.Tick (global)