My program doesn't have bugs. It just develops random features.
UE2:MinigunAttachment (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> MinigunAttachment |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'MinigunAttachment'[edit]
mShellEmitterOffset[edit]
Type: Object.Vector
mTracer[edit]
Type: Emitter
Modifiers: editinline
mTracerIntervalPrimary[edit]
Type: float
Default value: 0.12
mTracerIntervalSecondary[edit]
Type: float
Default value: 0.18
mTracerMinDistance[edit]
Type: float
mTracerPullback[edit]
Type: float
Default value: 50.0
mTracerSpeed[edit]
Type: float
Default value: 10000.0
Internal variables[edit]
mCurrentRoll[edit]
Type: float
mLastTracerTime[edit]
Type: float
mMuzFlash3rd[edit]
Type: Emitter
mMuzFlashClass[edit]
Default value: Class'XEffects.NewMinigunMFlash'
mOldHitLocation[edit]
Type: Object.Vector
mRollInc[edit]
Type: float
mRollUpdateTime[edit]
Type: float
mShellCaseEmitter[edit]
Type: xEmitter
mShellCaseEmitterClass[edit]
Default value: Class'XEffects.ShellSpewer'
mTracerClass[edit]
Default value: Class'XEffects.NewTracer'
mTracerInterval[edit]
Type: float
OldSpawnHitCount[edit]
Type: byte
Default values[edit]
Property | Value |
---|---|
bAltRapidFire | True |
bHeavy | True |
bRapidFire | True |
CullDistance | 5000.0 |
LightBrightness | 255.0 |
LightEffect | LE_NonIncidence |
LightHue | 30 |
LightPeriod | 3 |
LightRadius | 5.0 |
LightSaturation | 150 |
LightType | LT_Pulse |
Mesh | Mesh'Weapons.Minigun_3rd' |
SplashEffect | Class'XGame.BulletSplash' |
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects[edit]
simulated event ThirdPersonEffects ()
Overrides: xWeaponAttachment.ThirdPersonEffects
Other instance functions[edit]
GetTracerStart[edit]
simulated function Object.Vector GetTracerStart ()
UpdateHit[edit]
Overrides: WeaponAttachment.UpdateHit
UpdateRoll[edit]
simulated function UpdateRoll (float dt)
UpdateRollTime[edit]
simulated function UpdateRollTime (bool bUpdate)
UpdateTracer[edit]
simulated function UpdateTracer ()
States[edit]
TickTracer[edit]
TickTracer.Tick[edit]
simulated event Tick (float deltaTime)
Overrides: Actor.Tick (global)