Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:RocketLauncher (UT2003)
- Package:
- XWeapons
- Direct subclass:
- ClassicRocketLauncher
- This class in other games:
- RTNP, U2, UT2004
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RocketLaucher
Constants[edit]
NUM_BARRELS[edit]
Value: 3
BARREL_ROTATION_RATE[edit]
Value: 2.95
Properties[edit]
Property group 'RocketLauncher'[edit]
CrosshairColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 250 |
CrosshairX[edit]
Type: float
Default value: 16.0
CrosshairY[edit]
Type: float
Default value: 16.0
LockAim[edit]
Type: float
Default value: 0.996
LockRequiredTime[edit]
Type: float
Default value: 1.4
SeekCheckFreq[edit]
Type: float
Default value: 0.5
SeekRange[edit]
Type: float
Default value: 8000.0
UnLockRequiredTime[edit]
Type: float
Default value: 0.5
Internal variables[edit]
BarrelRotation[edit]
Type: float
bBreakLock[edit]
Type: bool
bLockedOn[edit]
Type: bool
bRotateBarrel[edit]
Type: bool
bTightSpread[edit]
Type: bool
FinalRotation[edit]
Type: float
LockTime[edit]
Type: float
SeekCheckTime[edit]
Type: float
SeekTarget[edit]
Type: Pawn
UnLockTime[edit]
Type: float
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIRating | 0.78 | ||||||||||
AttachmentClass | Class'XWeapons.RocketAttachment' | ||||||||||
BobDamping | 1.5 | ||||||||||
CenteredOffsetY | -5.0 | ||||||||||
CenteredYaw | -500 | ||||||||||
CurrentRating | 0.78 | ||||||||||
DefaultPriority | 9 | ||||||||||
DisplayFOV | 60.0 | ||||||||||
EffectOffset |
|
||||||||||
FireModeClass[0] | XWeapons.RocketFire | ||||||||||
FireModeClass[1] | XWeapons.RocketMultiFire | ||||||||||
HudColor |
|
||||||||||
IconCoords |
|
||||||||||
IconMaterial | Material'InterfaceContent.Hud.SkinA' | ||||||||||
IdleAnimRate | 0.5 | ||||||||||
InventoryGroup | 8 | ||||||||||
ItemName | "Rocket Launcher" | ||||||||||
Mesh | Mesh'Weapons.RocketLauncher_1st' | ||||||||||
PickupClass | Class'XWeapons.RocketLauncherPickup' | ||||||||||
PlayerViewOffset |
|
||||||||||
PlayerViewPivot |
|
||||||||||
PutDownAnim | 'PutDown' | ||||||||||
SelectAnim | 'Pickup' | ||||||||||
SelectForce | "SwitchToRocketLauncher" | ||||||||||
SelectSound | Sound'WeaponSounds.RocketLauncher.SwitchToRocketLauncher' | ||||||||||
SmallViewOffset |
|
||||||||||
UV2Texture | Material'XGameShaders.WeaponEnvShader' |
Functions[edit]
Events[edit]
AnimEnd[edit]
Overrides: Weapon.AnimEnd
ClientStartFire[edit]
Overrides: Weapon.ClientStartFire
RenderOverlays[edit]
Overrides: Weapon.RenderOverlays
Tick[edit]
Overrides: Actor.Tick
Other instance functions[edit]
BestMode[edit]
Overrides: Weapon.BestMode
BringUp[edit]
Overrides: Weapon.BringUp
CanLockOnTo[edit]
GetAIRating[edit]
Overrides: Weapon.GetAIRating
PlayFiring[edit]
PlayIdle[edit]
Overrides: Weapon.PlayIdle
PlayLoad[edit]
Plunge[edit]
RotateBarrel[edit]
ServerSetTightSpread[edit]
SpawnProjectile[edit]
StartFire[edit]
Overrides: Weapon.StartFire
SuggestAttackStyle[edit]
Overrides: Weapon.SuggestAttackStyle
UpdateBarrel[edit]
States[edit]
AnimateLoad[edit]
Modifiers: simulated
AnimateLoad.Tick[edit]
Overrides: Tick (global)