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UE1:RocketLauncher (RTNP)
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Contents
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RocketLauncher.uc $Date: 4/28/99 11:16a $ $Revision: 2 $
Properties[edit]
Property group 'Weapon'[edit]
bRJDisabled[edit]
Type: bool
Disable RocketJump ability
Internal variables[edit]
ReloadTracker[edit]
Type: int
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIRating | 0.6 | ||||||||
AltFireSound | Sound'UPak.RocketLauncher.RocketShot2' | ||||||||
AltProjectileClass | Class'UPak.TowRocket' | ||||||||
AltRefireRate | 0.15 | ||||||||
AmmoName | Class'UPak.RLAmmo' | ||||||||
AutoSwitchPriority | 6 | ||||||||
bAltWarnTarget | True | ||||||||
bNoSmooth | False | ||||||||
bRecommendSplashDamage | True | ||||||||
bSplashDamage | True | ||||||||
bWarnTarget | True | ||||||||
CollisionHeight | 8.0 | ||||||||
CollisionRadius | 28.0 | ||||||||
FireOffset |
|
||||||||
FireSound | Sound'UPak.RocketLauncher.RocketShot2' | ||||||||
InventoryGroup | 5 | ||||||||
ItemName | "RocketLauncher" | ||||||||
Mesh | LodMesh'UPak.RLpickup' | ||||||||
PickupAmmoCount | 5 | ||||||||
PickupMessage | "You got the RocketLauncher." | ||||||||
PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
PickupViewMesh | LodMesh'UPak.RLpickup' | ||||||||
PlayerViewMesh | LodMesh'UPak.RL1st' | ||||||||
PlayerViewOffset |
|
||||||||
ProjectileClass | Class'UPak.UPakRocket' | ||||||||
RefireRate | 0.15 | ||||||||
SelectSound | Sound'UPak.RocketLauncher.RocketSelect1' | ||||||||
ThirdPersonMesh | LodMesh'UPak.RL3rd' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Weapon.PostBeginPlay
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Other instance functions[edit]
Altfire[edit]
function Altfire (float value)
Overrides: Weapon.AltFire
Fire[edit]
function Fire (float value)
Overrides: Weapon.Fire
HandlePickupQuery[edit]
Overrides: Weapon.HandlePickupQuery
PlayAltFiring[edit]
function PlayAltFiring ()
Overrides: Weapon.PlayAltFiring
PlayFiring[edit]
function PlayFiring ()
Overrides: Weapon.PlayFiring
PlayIdleAnim[edit]
function PlayIdleAnim ()
Overrides: Weapon.PlayIdleAnim
ProjectileFire[edit]
Overrides: Weapon.ProjectileFire
States[edit]
AltFiring[edit]
Idle[edit]
Idle.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Idle.EndState[edit]
event EndState ()
Overrides: Object.EndState (global)
NormalFire[edit]
NormalFire.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)