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UE1:RocketLauncher (RTNP)

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RTNP Object >> Actor >> Inventory >> Weapon >> RocketLauncher
Package: 
UPak
This class in other games:
U2, UT2003, UT2004

RocketLauncher.uc $Date: 4/28/99 11:16a $ $Revision: 2 $

Properties[edit]

Property group 'Weapon'[edit]

bRJDisabled[edit]

Type: bool

Disable RocketJump ability

Internal variables[edit]

ReloadTracker[edit]

Type: int


Default values[edit]

Property Value
AIRating 0.6
AltFireSound Sound'UPak.RocketLauncher.RocketShot2'
AltProjectileClass Class'UPak.TowRocket'
AltRefireRate 0.15
AmmoName Class'UPak.RLAmmo'
AutoSwitchPriority 6
bAltWarnTarget True
bNoSmooth False
bRecommendSplashDamage True
bSplashDamage True
bWarnTarget True
CollisionHeight 8.0
CollisionRadius 28.0
FireOffset
Member Value
X 12.0
Y -6.0
Z -7.0
FireSound Sound'UPak.RocketLauncher.RocketShot2'
InventoryGroup 5
ItemName "RocketLauncher"
Mesh LodMesh'UPak.RLpickup'
PickupAmmoCount 5
PickupMessage "You got the RocketLauncher."
PickupSound Sound'UnrealShare.Pickups.WeaponPickup'
PickupViewMesh LodMesh'UPak.RLpickup'
PlayerViewMesh LodMesh'UPak.RL1st'
PlayerViewOffset
Member Value
X 3.8
Y -1.4
Z -1.8
ProjectileClass Class'UPak.UPakRocket'
RefireRate 0.15
SelectSound Sound'UPak.RocketLauncher.RocketSelect1'
ThirdPersonMesh LodMesh'UPak.RL3rd'

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Weapon.PostBeginPlay


PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions[edit]

Altfire[edit]

function Altfire (float value)

Overrides: Weapon.AltFire


Fire[edit]

function Fire (float value)

Overrides: Weapon.Fire


HandlePickupQuery[edit]

function bool HandlePickupQuery (Inventory Item)

Overrides: Weapon.HandlePickupQuery


PlayAltFiring[edit]

function PlayAltFiring ()

Overrides: Weapon.PlayAltFiring


PlayFiring[edit]

function PlayFiring ()

Overrides: Weapon.PlayFiring


PlayIdleAnim[edit]

function PlayIdleAnim ()

Overrides: Weapon.PlayIdleAnim


ProjectileFire[edit]

function Projectile ProjectileFire (class<ProjectileProjClass, float ProjSpeed, bool bWarn)

Overrides: Weapon.ProjectileFire


States[edit]

AltFiring[edit]

Idle[edit]

Idle.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Idle.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


NormalFire[edit]

NormalFire.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)